System Specs:
OS Name: Microsoft® Windows Vista™ Home Premium
Version: 6.0.6002 Service Pack 2 Build 6002
System Model: HP G60 Notebook PC
Processor: Pentium(R) Dual-Core CPU T4200 @ 2.00GHz, 2000 Mhz, 2 Core(s), 2 Logical Processor(s)
Installed Physical Memory (RAM): 3.00 GB
Mobile Intel(R) 4 Series Express Chipset Family
Resolution: 1366 x 768 x 59 hertz
32 bit OS
Upgrades:
Official patch 1.2
Aali's OpenGL .0.7.8b:
# ff8_opengl config file
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# set the window size (and fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff8.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1366
window_size_y = 768
preserve_aspect = yes
fullscreen = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# show every failed attempt at loading a .png texture
# this option is for modders only, it's useful to find out which texture to replace and which palettes it needs
show_missing_textures = no