I briefly mentionned this in another topic. My question is : would it be possible to add more elemental reactions, than the 4 existing one ?
They are : absorb, nullify (0 damage), halve (50% damage), and weak (200% damage).
I'd love to be able to make our characters reduce an element to 25% or 12,5% damage, for example. Also, I noticed you can't make a character weak against an element, and this is something that would be interesting (with my new idea of a main physical element and a main magical element, one could imagine Aeris reducing magic by at least 50%, while being weak against physical attacks).
Likewise, I'd love to give enemies a "super weakness" to a particular element. IE, making it suffer 300% or 400% damage from it.
Alternatively, I *could* do without it if the characters' maximum stat was 510 (512?), instead of the usual 255. It would allow me to give a wider range of effect to the starting stats, some characters starting the game with already 255 in Spirit or Vitality. Actually, now that I think about it, could an AI code for the characters tell them to always have the full Dragon Force effect, even after being revived during a battle ?
EDIT:
Also, would it be possible for the game to take into accounts all elements of an attack in the damage calculation ? Like, if an enemy that is both weak against Fire and Ice would take triple damage from Kjata (and not just double) ?... ...I guess the answer is "yes, if you know what you're doing", but it would be great if someone who had the knowledge, time and dedication could make this into a reality. Throwing the idea around, anyway.