Author Topic: New Spell and Enemy-Skill Names  (Read 6232 times)

Soul

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New Spell and Enemy-Skill Names
« on: 2010-12-09 11:07:32 »
Right now, I only have the following changed:

Cure
Cura (Cure2)
Curaga (Cure3)
Regeneration (Regen) -Is this okay? Will it work ingame?
Revive (Life)
Full-Life (Life2)
Small (Mini)
Frog (Toad)
Sleep (Sleepel)
Confuse (Confu)
Protect (Barrier)
Shell (MBarrier)
Shield (Wall)
Shatter (DeBarrier)
Debuff (DeSpell)
Flee (Escape)
Eject (Remove)
Fire
Fira (Fire2)
Firaga (Fire3)
Blizzard (Ice)
Blizzara (Ice2)
Blizzaga (Ice3)
Thunder (Bolt)
Thundara (Bolt2)
Thundaga (Bolt3)
Tremor (Quake)
Fissure (Quake2)
Earthquake (Quake3)
Poison (Bio)
Pestilence (Bio2)
Plague (Bio3)
Gravity (Demi)
Gravita (Demi2) -Which do you prefer? Gravita or Gravaga?
Gravaga (Demi3) -Gravaga or Gravajia?
Asteroid (Comet2)
Inferno (Flare)

This is all what I have at a moment. I am planning to rename all spells though. Just give your comments and suggestions. They are all welcome here. I still don't have any  ideas on what to rename in the E-Skill though. But you can also suggest if you want.  :)

Tenko Kuugen

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Re: New Spell and Enemy-Skill Names
« Reply #1 on: 2010-12-09 13:23:24 »
Pestilence is a bigger evil than the plague
Comet2 is multi-hit and multiple comets, so asteroid ( one large celestial body ) is a odd choice.
Otherwise seems like a mix of other final fantasy games.
I don't really see why this is in general discussion

Soul

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Re: New Spell and Enemy-Skill Names
« Reply #2 on: 2010-12-09 13:38:01 »
Oh Noes! Not again? Gee. Bad luck keeps bumpin on me eh?

@topic:
Thanks for the reply and for the comments of course.  :). What do you suggest for Comet2 then? And where is the proper place for this thread anyways? Coz I dont know where to post it anymore. So I put it in here, since its about FF's anyways.

Tenko Kuugen

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Re: New Spell and Enemy-Skill Names
« Reply #3 on: 2010-12-09 13:59:40 »
Just because I can, I'll give you a list of my spell names so you can compare
maybe it'll even inspire you

Heal(Cure)
Restoration(Cure2)
Ambrosia(Cure3)
Antidote
Remedy(Esuna)
DNA Project ( Resist, I dont remember if that was an original spell )
Raise Dead ( Life )
Ressurection ( Life2)
M. Mushroom ( Small )
Princess Kiss ( Toad )
Morphium ( Sleep )
Panic Bomb ( Confu )
Cutthroat ( Silence )
Disaster Vision ( Berserk )
Force Field Alpha ( Barrier )
Force Field Beta ( MBarrier )
Force Field Gamma ( Reflect )
Chronus ( new spell from the remix patch )
Eas ( Haste )
Rix ( Slow )
Timeloop ( Stop )
Bloodsucker ( Drain )
Spellbreaker ( debarrier )
Nirvana ( Death )
Shinobi Bomb ( Escape )
Spacial Rift ( Remove )
Blaze ( Fire1)
Inferno ( Fire2 )
Supernova ( Fire3 )
Arctic Breeze ( Ice )
Dry Ice ( Ice 2 )
Cosmic Freeze ( Ice 3 )
Lightning Impact ( Bolt )
Chaon Lightning ( Bolt2 )
Pseuion Storm ( Bolt 3 )
Shock, Tremor and Quake for earth1-3
Venom ( Poison )
Blinding ( Darkness causing spell )
Divine Power ( Holy attack, new spell from remix patch )
Grabvitos 2 ( demi )
Gravitras 4 ( demi 2 )
Graviton 8 ( demo 3 )
Extinction ( Comet )
Celestial Impact ( Comet2 )
Total Zero ( Contain ice attack )
Stone Age ( contain earth attack )
Whirlwind ( contain wind attack )
Maou Breath ( contain fire attack ) ( Maou means demon king or lord )
Prayer ( full-cure )
Final Fantasy ( Ultima )
Blessing ( Shield, gives now peerless for 255 mp )

enemy skills are mostly unchanged
L8 Explosion ( Lvl4 suicide )
Reaper Seal ( Death Force )
Rocket Blast ( Matra Magic )
Zeta ( Bad Breath, now massive poison damage )
Alpha ( Aqualung )
Gamma ( Trine )
Delta ( Magic Breath, now wind element )
Sigma ( Gravity attack, previously ????? )
Dark Flare ( Shadow Flare )

Eidolons mostly unchanged
Griever ( NeoBahamut )
Chaos ( Typhoon )
Gaia ( Bahamut-ZERO)
Camelot ( Knights of the Round )

Changed limits too but lazy





Soul

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Re: New Spell and Enemy-Skill Names
« Reply #4 on: 2010-12-09 14:18:21 »
Wow, you really gave me alot of ideas there. Thanks for the suggestions. :). I kinda like Celestial Impact for Comet2. And I must say, you really have a wide imagination there. I hope I can be as creative as you do someday. Thanks again.  :D

Bosola

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Re: New Spell and Enemy-Skill Names
« Reply #5 on: 2010-12-09 16:18:17 »
@ Tetsujin - I've made some comments in bold below...

Right now, I only have the following changed:

Cure
Cura (Cure2)
Curaga (Cure3) Problem: there's limited space on the magic menu, and IIRC Curaga will 'crash' into another spell name
Regeneration (Regen) -Is this okay? Will it work ingame? See above
Revive (Life)
Full-Life (Life2)
Small (Mini)
Frog (Toad)
Sleep (Sleepel)
Confuse (Confu)
Protect (Barrier) Quick tip - the terms 'Barrier' and 'MBarrier' are used quite a bit throughout VII. You'll want to at least change the descriptions of the Barrier / MBarrier items (I forget their names right now)
Shell (MBarrier)
Shield (Wall) Usability issue - there's already a defensive status called Shield. Your players might be confused by this.
Shatter (DeBarrier) Oi, no stealing!
Debuff (DeSpell)
Flee (Escape)
Eject (Remove)
Fire
Fira (Fire2)
Firaga (Fire3)
Blizzard (Ice)
Blizzara (Ice2)
Blizzaga (Ice3) See Curaga above
Thunder (Bolt)
Thundara (Bolt2)
Thundaga (Bolt3) See Curaga above
Tremor (Quake)
Fissure (Quake2)
Earthquake (Quake3)
Poison (Bio)
Pestilence (Bio2) See Curaga above
Plague (Bio3)
Gravity (Demi)
Gravita (Demi2) -Which do you prefer? Gravita or Gravaga?
Gravaga (Demi3) -Gravaga or Gravajia?
Asteroid (Comet2) Usability: something pluralized really helps get across the idea of a multi-hit spell
Inferno (Flare)

This is all what I have at a moment. I am planning to rename all spells though. Just give your comments and suggestions. They are all welcome here. I still don't have any  ideas on what to rename in the E-Skill though. But you can also suggest if you want.  :)

Another tip: space in the kernel.bin is a bit limited, and text requires a lot of room. Make more by deleting items irrelevant to each disc (eg the Save Crystal description for Disc One) and deleting the (apparently) unused party character AI scripts (which link to redundant 'Love' values).
[/quote]

Tenko Kuugen

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Re: New Spell and Enemy-Skill Names
« Reply #6 on: 2010-12-09 18:42:20 »
I have horrendous long item names and descriptions for nearly all my stuff. I mean, I have filled all the blank spots in the item tab and added actual ingame descriptions to items and stuff. I never ran out of space. I don't know if this is because of the new walmarket or if I just got barely by. Seeing how you got ideas from this, might as well provide some other stuff.

for example, some items I made.
Elixir ( the actual Lixir is now 50% HP / MP, this one costs 250k a piece )
Mega-Elixir ( the Megalixir from before is now a Mega-Lixir and only heals 50% HP / MP for party. this one costs a million a piece )
Fragment of Hell ( Fire damage )
Heart of Ice ( Ice damage )
Thor's Hammer
Terra Explosion
Sands of Time ( stop on all enemies + neutral damage )
M.I.K.A. 4 ( massive neutral damage. basically the new last tier of the grenade tier family )
Gohma's Web ( slow on all enemies + neutral damage. Zelda greets )
Old Spindle ( sleep on all enemies + neutral damage )
No one in Space ( silence on all enemies + neutral damage )
Lord of the Weed ( the germans will get this reference )  ( confu on all enemies + neutral damage )
Instinct of the Beast  ( Berserk on all enemies + neutral damage )
Call of the Reaper  ( Death on all enemies )
Light Seal and Lunar Seal ( barrier and mbarrier on party )

I also took the liberty of doing a little hijink to the limit items. They had their description replaced with a "??????" and are named
-> Runic Manual ( Omnislash )
-> Gift of Yatagarasu ( Catastrophe )
-> Memento of Truth ( Final Heaven )
-> Solid Light ( Great Gospel )
-> Ancient Inheritance ( Cosmos Memory )
-> Family Emblem ( All Creation )
-> Satanic Apple ( Chaos )
-> Remote Control ( Highwind )

Limits are now:
Nuclear Meltdown ( Catastrophe )
Lifestream Prayer ( Great Gospel )
Holy Judgement ( Final Heaven )
Cosmic Impact ( Cosmos Memory )
Spirit Punishment ( All Creation )

The only eidolon attack worth noting is Camelot's "Avalon"

Accessories:
Redemption Ring - For those seeking Atonement (  Cait Sith's unique acc. )
Cat God Glove - For a thieving Cat ( Yuffie's unique acc. )
Ambition of Dreams - For those that dream of grand things ( Cid's unique acc. )
Proof of Sin - For those suffering from past deeds ( Vincent's unique acc )
Emblem of Fire - For those of strong heart ( Barret + Nanaki unique acc )
Number - For Sephiroth Clones ( Cloud's unique acc )
Mark for spoiler.
( and I might mention Tifa and Aerith's unique acc "Proof of Love - For those deeply and secretly in Love" here, because thats how it works in my ff7, dohohohoho )

There's also unique armors
Avalanche Omega - Powerful defense for those who hate Shinra ( Barret, Nanaki, Vincent, Cid )
Kunoichi Bracelet - Made of solid Darkness ( Yuffie )
Mark of a Warrior - For one of the chosen ( Nanaki )
Secret of the Stars - For those that long after outer space ( Cid )
Name Tag - For Members of SOLDIER.
Seeker of Peace - For those that hope for salvation ( Barret, Cat Sith, Vincent )
mark for spoiler
( mention of Tifa and Aerith's unique armor "Lover's Link - Connecting two hearts beyond time" because thats how it works for me, dohohoho )

Weapons and i'm done:
Mako Blade - Sword entirely made of condensed Mako ( Ultima Weapon )
Burning Passion - A token of Aerith's secret love for Tifa ( Premium Heart )
KIA Custom X96 - Made with out of the world technology ( Missing Score )
Bloodmoon Mane - Proof of Adulthood ( Limited Moon )
Burning Devotion - A token of Tifa's secret love for Aerith ( Princess Guard )
Eternal Dream - A symbol of endless Ambitions ( Venus Gospel )
Tsuki no Maou - Heirloom to the Ninja Queen ( Conformer )
Fanfare of Doom - Sings for the fallen ( HP Shout )
Destructia FA-9 - Made from the blood and bones of a devil ( Death Penality )

a way to save a lot of text is to cut down on the key items descriptions and stuff. THOSE eat a lot of space.
« Last Edit: 2010-12-09 18:44:16 by KuugenTheFox »

Soul

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Re: New Spell and Enemy-Skill Names
« Reply #7 on: 2010-12-09 21:02:39 »
Thanks for the tip dudes! :D Well, sorry if Shatter comes into my mind to you know.  ;D I'll just cut down some Key Items descriptions and Some items that are not that quite useful.

Tenko Kuugen

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Re: New Spell and Enemy-Skill Names
« Reply #8 on: 2010-12-10 13:02:16 »
simple rewording also makes a lot of space
"use against 1 enemy to cause xyz" becomes "Causes [xyz]" or "Cause [xyz] on one enemy"

Soul

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Re: New Spell and Enemy-Skill Names
« Reply #9 on: 2010-12-10 13:46:35 »
I already did that.  :) And plus, I deleted the descriptions of some unused key items such as deodorant, glass tiara, mystery brief, wig, silk dress and stuff. I will also update my list once I'm done with the names. I don't know why pestilence wont fit. But Southern Cross did.  ;D

Bosola

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Re: New Spell and Enemy-Skill Names
« Reply #10 on: 2010-12-11 13:45:48 »
simple rewording also makes a lot of space
"use against 1 enemy to cause xyz" becomes "Causes [xyz]" or "Cause [xyz] on one enemy"

Likewise, avoid passive constructions. Start using telegraphics. Strip out anything already implicit.

So,

"This spell is used on one enemy to inflict confusion status"

becomes

"Inflicts Confusion on one enemy"

Even better, read this for a brief overview on making your prose nice and tight.
« Last Edit: 2011-01-01 13:11:58 by Bosola »

Soul

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Re: New Spell and Enemy-Skill Names
« Reply #11 on: 2010-12-11 13:58:54 »
simple rewording also makes a lot of space
"use against 1 enemy to cause xyz" becomes "Causes [xyz]" or "Cause [xyz] on one enemy"

Likewise, avoid passive constructions. Start using telegraphics. Strip out anything already implicit.

So,

"This spell is used on one enemy to inflict confusion status"

becomes

"Inflicts Confusion on one enemy"

Even better, read this for a brief overview on making your prose less... flabby.

Oh yeah, just like what I said in my last reply, I already did that. I shortened every possible description that I can so that there will be alot of room for my kernel right? And, I was kinda insulted coz I think you think that I dont know how to make sentences brief. But then again, It's okay. As long as your helping me improve my abilities. Thanks for the suggestions.  :)
« Last Edit: 2010-12-11 14:03:28 by Tetsujin »

Bosola

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Re: New Spell and Enemy-Skill Names
« Reply #12 on: 2010-12-29 14:57:30 »
<Chose quote by mistake>
« Last Edit: 2011-01-01 13:12:12 by Bosola »