Author Topic: Tips for one who would like to start modding?  (Read 4838 times)

Klownboy

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Tips for one who would like to start modding?
« on: 2011-01-26 23:03:53 »
Hello there, its been awhile since I've been on these forums, used to use quite a bit of the mods you guys have released, and must say great work.
Now however I'm interested in getting into the Modding community, and would like to make my own mods.
So I was wondering if anyone could send me links to some tutorials that could help me learn to mod?
I was perhaps thinking of modding more on the coding side, but would also like to try the visual side (modeling) as well.
Any help would me much appreciated.

Thanks, ;D

Vgr

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Re: Tips for one who would like to start modding?
« Reply #1 on: 2011-01-27 16:32:56 »
You aren't the first to ask this. You're not the last for sure. And you'll only get one answer : Learn by yourself. I could help ya. Ya could add me at [email protected] or send me a PM.

Klownboy

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Re: Tips for one who would like to start modding?
« Reply #2 on: 2011-01-27 16:52:29 »
I have no problem learning on my own, Just wondering how exactly I would go about learning it =P

could Add me on msn, if you have it.

Bosola

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Re: Tips for one who would like to start modding?
« Reply #3 on: 2011-01-27 21:04:00 »
It depends exactly what you want to do. Most modders aren't jacks-of-all-trades. Some people reverse-engineer the game itself. Others create new models. More still play with the battle mechanics and party configuration to change the way the game plays. Some look at ways of taking control of FF7's music. Others want to rewrite AI. There's a lot to do, and lots of very different paths to take.

Still, I think that in any case, the first step is to program. The tools you'll use, disassembly, reverse-engineering and exploiting the knowledgebase will always demand technical proficiency, and the easiest way to gain this is to do a little programming. Even if you only learn to produce basic applications in C++, you'll have already covered memory management, pointers (related to memory), how machines handle numbers, hexadecimals, and the essential info to modify, compile and run other peoples' tools. You don't have to learn about anything fancy, like object orientation or polymorphism. You don't have to know how the code translates into assembler/machine code (though it'd help). You don't need to be writing operating systems before you mod. But having a little coding experience - just garnered over a handful of weekends - will put you on the right path, and get you into the right 'mindset' to understand the tools you'll use.

My two cents.


Furzball

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Re: Tips for one who would like to start modding?
« Reply #4 on: 2011-01-27 21:23:53 »
Well since you are asking for mod tutorials specifically
http://ff7modhd.yolasite.com/tutorials.php is a good place to start. I highly suggest googling (funny how that is a verb now) for the tutorials. This site and a few others show up. The one I gave you is a good place to start but I do suggest that while you do download their toolkit you look on this site for updated versions of the programs.

Most mods tend to be graphical, which is what most of the tutorials are for. However their isnt very many tutorials on programming. So pretty much I'd suggest going through the forums, seeing peoples examples, and contacting them depending on if their mod is similar to the ones you want to do. Only for advice, don't ask them to do the work for you.

Kudistos Megistos

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Re: Tips for one who would like to start modding?
« Reply #5 on: 2011-01-27 22:11:09 »
OP, I think you're best off finding something small about the game that you want to fix and learning how to mod it; it's much easier to learn how to mod when you're trying to accomplish a specific goal.

I, for example, learnt how to mod by editing weapons and attacks back in the days before Wall Market. At that time, I knew absolutely nothing about computers beyond how to use the basic programs that everyone uses. Because I wanted to mod the weapons and attacks, I learnt how the game handles this data, how the game's file formats worked, how hex editing worked, and a lot of other things. My motivation was never diminished because I was working towards a goal, and learning the technical things was part of working towards that goal.

The specific knowledge I gained from those early modding days is now more-or-less obsolete because of various programs, most of which were made by NFITC1, but I learnt a lot of skills and gained general knowledge of how FF7, games and computers work; learning those things has had benefits beyond just messing around with FF7.

Bosola

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Re: Tips for one who would like to start modding?
« Reply #6 on: 2011-01-27 22:52:06 »
OP, I think you're best off finding something small about the game that you want to fix and learning how to mod it; it's much easier to learn how to mod when you're trying to accomplish a specific goal.

I think this is good advice - most of my learning came through pursuit of a specific project. Learning about something in the abstract, with no clear link to your goals, doesn't help keep you motivated.

I do still suggest programming in some form, though - maybe you should look at writing an extractor or editor of some kind? Just something really simple.

Alternatively, think of something you find *really* irritating in FF7, pick up Wallmarket / Proud Clod / Hojo / etc., and just change that one thing. Then change another. Just create a patch that gets rid of some minor annoyance in the game.


Klownboy

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Re: Tips for one who would like to start modding?
« Reply #7 on: 2011-01-27 23:25:16 »
Hmmm...I have no idea what I actually want to do lol.
I am leaning more towards working with the code of the game.
so perhaps playing with the AI, or something. I'm not sure lol

Furzball

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Re: Tips for one who would like to start modding?
« Reply #8 on: 2011-01-28 02:05:55 »
Hmmm...I have no idea what I actually want to do lol.
I am leaning more towards working with the code of the game.
so perhaps playing with the AI, or something. I'm not sure lol
So you're saying you want to mod, but have no goals in modding? Hmmm, well if you can do it, go though two above said methods of learning to do a mod while taking a small faction of work off someone else's project. Speak to anyone that has had mod ideas and see what you think you would like working on and join them in their endevor.