Author Topic: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions  (Read 159157 times)

ZellSF

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #175 on: 2011-04-14 22:28:09 »
I want to enable both midi music and FF7Music at the same time. What's hard to understand about that sentence?

Aali

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #176 on: 2011-04-14 22:31:57 »
With the appropriate winamp plugin you can have FF7Music play your MIDI files. I'm afraid you cannot get both the games own MIDI player and FF7Music with the driver.

Vgr

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #177 on: 2011-04-14 22:32:53 »
Well, I'm French :P (that's a badass excuse ok)

Aali's driver doesn't allow it. Are you like me, you like the originals midis? Well, I sure do, but I won't enable both at the same time. I would maybe add a "Midi" profile and put them on. You could go here but you won't get to use FF7Music... Just ignore the step of the muting.

EDIT : Just like Aali said lol

ZellSF

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #178 on: 2011-04-14 22:37:52 »
I don't like the original midis, but Final Fantasy VII doesn't seem to send volume information when they're not playing, so some music fading doesn't work with FF7Music when midi is disabled...

Aali: is there some technical reason it can't be done? no workarounds?

Vgr

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #179 on: 2011-04-14 22:39:23 »
Oh. lol. Go to the registery and midi then set the volume to 0. There you go!

ZellSF

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #180 on: 2011-04-14 22:46:47 »
Oh. lol. Go to the registery and midi then set the volume to 0. There you go!
I don't want to decrease midi volume.
I want to enable midi playback while keeping FF7Music running.

Vgr

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #181 on: 2011-04-14 22:47:57 »
ok... Well, if you want the fade in/out that's what you'll want to do. Otherwise, use my above post.

sl1982

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #182 on: 2011-04-14 22:51:22 »
Just out of curiosity why do you want to conflicting set of music playing at the same time?

edit: Nevermind I see what you want to do. The only other thing i can think of is the lgp with bank midi's. But i still do not think that will get you what you are looking for.

ZellSF

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #183 on: 2011-04-14 22:57:10 »
I don't want both sets playing at the same time, but with Aali's driver FF7Music doesn't register volume changes.

With other drivers it does. I assume the difference is because Aali's disables midi.

obesebear

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #184 on: 2011-04-15 00:01:55 »
I don't want both sets playing at the same time, but with Aali's driver FF7Music doesn't register volume changes.

With other drivers it does. I assume the difference is because Aali's disables midi.
Does it really work when not using the custom driver?  I'm pretty sure I've heard other people complaining about FF7Music not fading when it's supposed to, years before this driver came out.  I'm pretty sure no quick fix was ever found, however, Ficedula did release the source of an earlier version... so if someone would want to fix it internally, I would assume it's possible.

Aali

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #185 on: 2011-04-15 00:21:45 »
Yeah FF7Music doesn't react to FF7s volume changes anyway, the fading is done by FF7Music itself if you enable that option.

ZellSF

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #186 on: 2011-04-15 00:27:40 »
It reacts to volume changes from the game, why else would FF7Music fade out properly with direct3d/software and not with this driver?

Edit: oh and well, I'm not sure if FADING works but music playback stops when it's supposed to at least (plate falling cutscene).
« Last Edit: 2011-04-15 00:57:04 by ZellSF »

Covarr

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #187 on: 2011-04-15 04:30:08 »
If it's not stopping at all, it means you likely have "ignore stops" ticked. I have no problem with music not stopping in FF7Music at this scene, using aali's driver.

ZellSF

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #188 on: 2011-04-15 05:26:58 »
There's no "ignore stop" option and again: it works in the software/d3d driver, not in aali's driver. That really rules out a FF7Music configuration issue.

Even if there was a FF7Music configuration issue, I've tried EVERY setting. No difference. I know FF7Music obeys some stops, but not the ones where the volume is supposed to fade, that is controlled by midi volume changes (which FF7Music intercepts... when midi is running).
« Last Edit: 2011-04-15 05:28:35 by ZellSF »

yarLson

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #189 on: 2011-04-15 05:33:13 »
ignore stop is an option in ff7music not aali's driver

Aali

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #190 on: 2011-04-15 14:01:23 »
Actually, ZellSF is correct, there is a feature missing from the FF7Music plugin. This issue will be fixed in the next version of the driver.

ZellSF

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #191 on: 2011-04-15 20:25:40 »
Thank you, I'm looking forward to that version then. Does Final Fantasy VII use those volume changes often?
Quote
ignore stop is an option in ff7music not aali's driver
No such option, there's one to obey stop, but it's not helpful in this case.

kabooz

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #192 on: 2011-04-15 20:52:21 »
yo I've got the german version of FF8 updated to 1.2 tested geforce and non geforce version
and the problem is a crash and one extra bug the crash I belive is known but the bug I didn't find

the crash is after the eidos logo (rarely I can get further but it crashes always when I get to any point where something different than text is shown ,e.g. main menu or pictures of squall etc, if I get further than the eidos logo)
sadly I couldn't reproduce it again and I didn't save the crash dmp but I'll try further

and the bug is a shader bug apparently I see only white or if I get past the eidos logo crash I can see it fade from black to white if some writing or the squaresoft logo fades in
I can remedy that with turning shaders of or replacing the no light shader with the normal shader

http://www.mediafire.com/?e7vxzb3l9a6ul2f

Vgr

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #193 on: 2011-04-15 23:20:26 »
Try downgarde first. Then ask for another executable, since some are corrupted.

kabooz

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #194 on: 2011-04-16 00:28:08 »
Try downgarde first. Then ask for another executable, since some are corrupted.

If you mean me then no dice.
I tried some a few and the ones I have work if I switch out the eax.dll with the original to not use Aali's driver

also downgrading not possible since german is supported since 0.7.10

Vgr

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #195 on: 2011-04-16 01:26:40 »
Ah, german =/

Wasn't it supported in 0.7.9b?

Shuffle

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #196 on: 2011-04-16 16:58:50 »
Hello everyone.

I have a problem after instlling Chibi Reconstruction 1.5.
After loading savefile message in the corner says "Unexpected: Zero Count". I can't sleep with this.
Here log file
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 6600 LE/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 1280x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Square\Movies\eidoslogo.avi; mpeg4/mp3 640x480, duration: 0.266934
INFO: C:\Square\Movies\sqlogo.avi; msmpeg4/pcm_s16le 640x480, 29.970000 FPS, duration: 2.469136, frames: 74
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Help, please.

yarLson

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #197 on: 2011-04-17 00:22:34 »
not really a problem, as in, it doesn't mean anything is wrong about the pack or the driver, it's just a message that frequently arises in modified versions of the game. I get it a bunch but all my mods work flawlessly. I am sure that aali or some other programmer can give you a more technical definition of what this message means but at the end of the day it doesn't mean there is anything wrong per say. You can disable error messages from displaying by typing “disable popup = on” in the config file if you'd like to.

Aali

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #198 on: 2011-04-17 00:32:10 »
...it doesn't mean anything is wrong about the pack...

Thats exactly what it means. Some model in that pack is messed up or just plain broken.

With the next version of the driver it will be able to tell you which one it is but for now its a bit tricky to fix even for the author of that mod.

yarLson

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #199 on: 2011-04-17 00:35:24 »
ah my bad. Have gotten this message a ton and everything seems kosher in my game. Good to know.