:-(Off, course!
==Edit==
Just a progress report - my most recent changelog (mind the wiki formatting):
= FF7 Plus Changelog
+ MDef fix from Gemini
+ Silver Barrette sellable in shops
- Dragon Zombie AI: Removed limiter on Pandora's Box
- Rude Gelnika AI: Added reset for LocalVar0060 to = 0 at end of script, as per El Nino's suggestion, to fix Shoulder Barge bug.
- Adamantaimai AI: Simple fix. Addy casts cure because AtkID 0 is accidentally passed to him in certain cases. Added an exception.
- Dual Horn Scenes 45 / 57 AI: Filled in data for Dual Horn's third attack. On the advice of El Nino, I have used the creature's unused 'double horn' animation to create 'Double Lift' (Horn Lift variant that hits twice)
== Command Descriptions
{{{
- Removed description of 'Left' command
* Removed caps for all descriptions
* SENSE description: Sense opponent's HP, MP and weakness
* COIN "What can I say? It's all about money" > "What can I say? It's all about the money!"
* THROW "Throw items damaging opponent" > "Throw items to damage opponent"
* MORPH "Transform opponent into an item" > "Transform weak opponent into an item"
* D.BLOW "Attacks that deal either critical damage or miss" > "High power, low accuracy attack"
* MANIP "You control an opponent's movements" > "Take control of an enemy"
* MIME "Mimics attack immediately before your command" > "Mimic party's last move"
* E.SKILL "Use enemy skills used on you" > "Use enemy attacks you've survived"
* MUG "Steals from opponent at a given rate while attacking" > "Steal whilst attacking"
* LIMIT "Use a limit skill" > "Unleash a LIMIT BREAK!"
* W-MAG "Casts two Magic spells at once" > "Cast two spells at once" (consistency with Magic description)
* W-SUM "Casts two Summon spells at once" > "Summon two monsters at once" (consistency with Summon description)
* 2x-CUT "Attacks consecutively" > "Attack twice"
* FLASH "Instantly kills opponent" > "Instantly kill opponents" (consistency - describe action rather than command)
* 4x-CUT "Four consecutive cuts" > "Attack four times"
}}}
== Summon attack names
{{{
* CHOCO/MOG "DeathBlow!!" > "Kapow!!!" (distinguished from D.Blow)
}}}
==Attack Names
{{{
* Typoon > Typhoon
* Knights of Round > Knights of the Round
}}}
==Attack Descriptions
{{{
* Resist "Makes you resistant to transformation" > "Prevents all status change, positive or negative" (the original implies it confers immunity to mini and frog)
* Mini "Induces or cures a [Small] state" > "Induces or cures [Mini]"
* Frog "Induces or cures a [Frog] state" > "Induces or cures [Frog]"
* DeSpell "Makes magic ineffective" > "Removes positive statuses"
* L4 Suicide "Causes [Critical/Small] with levels in multiples of 4" > "Inflicts [Critical Health/Mini] if Level is multiple of 4"
* Magic Hammer "Drains 100 MP out of every opponent" > "Drains 100MP"
* Dragon Force "Raises the Defense and Magic Def. level of one ally" > "Raises Defense and Magic Defence of one ally" (because 'MDef level' is too ambiguous)
* Death Force "Makes any one ally immune to death" > "Makes any one ally immune to instant death"
* Laser "Lessens one opponent's HP by 1/2" > "Halves one opponent's HP"
* Bad Breath "[Poison/Confu/Sleepel/Silence/Small/Frog] on all" > "[Poison/Confu/Sleepel/Silence/Mini/Frog] on all"
*
? "Does damage equal to user's MaxHP/HP" > "Does damage equal to user's MaxHP - HP"
* L5 Death "Causes [Death] with levels in multiples of 5" > "Inflicts [Instant Death] if Level is multiple of 5"
* Bahamut Descriptions "Unblockable Non-Elemental attack" > "Non-Elemental attack. Ignores defense"
}}}
==Item Names
{{{
* M-Tentacles > Malboro Tentacles
* Light Curtain > Protect Crystal
* Right arm > Right Arm
* Loco weed > Loco Weed
* 1/35 soldier > 1/35 Soldier
}}}
==Item Descriptions
* Cornucopia "Cures [Small]" > "Cures [Mini]" (FF7 mixes the terms 'small' and 'mini' often. This could confuse players)
* Hyper "Cures [Sadness]" > "Cures [Sadness], inflicts [Fury]"
* Tranquilizer "Cures [Fury]" > "Cures [Fury], inflicts [Sadness]"
* Hero Drink "Raises ability once during battle" > "Increases magic, strength, defense and magic defense"
* Vaccine "Protects against transformations" > "Prevents all status change, positive or negative" (the original implies it confers immunity to mini and frog)
==Weapon names
* Grow Lance > Glow Lance
==Weapon descriptions
{{{
* Yoshiyuki "Sword is used when an ally is down" > "Powers up as allies are KOed"
+ Ultima Weapon "Powers up when HP is high"
* Powersoul "Power up when [Near death]" > "Powers up when in [Critical Health/Death Sentence]"
* Master Fist "Power up as condition changes" > "Powers up when in negative status"
+ Premium Heart "Powers up as limit bar grows"
+ Missing Score "Long range. Powers up with AP of equipped materia"
* Princess Guard "Raises Power when you need to protect others nearby" > "Powers up as allies are KOed"
+ Venus Gospel "Powers up when MP is high"
* Conformer "Long range weapon" > "Long range weapon. Powers up with enemy level"
+ HP Shout "Powers up when HP is high"
* Death Penalty "Long range weapon" > "Long range weapon. Powers up with kills"
}}}
==Armor Descriptions
{{{
* Aurora Armlet "Drains [Cold] attacks" > "Drains [Ice] attacks"
* Dragon Armlet "Drains 1/2 [Fire/Cold/Lightning] attack" > "Halves [Fire/Ice/Lightning] attacks"
* Minerva Band "Women's Armlet nullifies [Fire/Cold/Gravity/Holy]" > "Women's armlet. Nullifies [Fire/Ice/Gravity/Holy]"
* Escort Guard "Man's Armlet nullifies [Lightning/Earth/Water/Poison]" > "Man's armlet. Nullifies [Lightning/Earth/Water/Poison]"
* Zeidrich "Decreases all elemental attacks by 1/2" > "Halves all elemental attacks"
}}}
==Accessory names
{{{
* Touph Ring > Tough Ring
}}}
==Accessory descriptions
{{{
* Add spacing to a few descriptions
+ Peace Ring "Protects against [Berserk/Fury/Sadness]" > "Protects against [Berserk/Confu/Fury/Sadness]"
* Ice Ring "Nullifies [Cold] attacks" > "Nullifies [Ice] attacks"
* Tetra Elemental "Drains [Fire/Cold/Lightning/Earth] attacks" > "Drains [Fire/Ice/Lightning/Earth] attacks"
* Safety Bit "Protects against [Sudden Death/Petrify/Slow-numb]" > "Protects against [Sudden Death/Petrify/Slow-numb/Death Sentence]"
}}}
==Materia names
{{{
* Double Cut > Multi Cut
* Knights of Round > Knights of the Round}}}
==Materia Descriptions
{{{
* MP Plus "Increases MP capacity" > "Increases MP"
* HP Plus "Increases HP capacity" > "Increases HP"
* [stat plus] Materia - removed quotation marks around each stat
* Mega All "‘All’ effects on every action" > "Target all opponents with every command"
* Counter Attack "Counter attacks when damage is incurred" > "Counter attack when damaged" (makes clear it's _you_ who attack when _you_ are hit)
* Double Cut "Attacks consecutively" > "Attack several times"
* W-Magic "Casts two Magic spells at once" > "Cast two spells at once"
* W-Summon "Casts two Summon spells at once" > "Summon two monsters at once"
* All "‘All’ effects on paired Magic" > "Paired spells can hit all targets"
* Counter "Attacks with paired Command when damage is incurred" > "Use paired command when damaged"
* Magic Counter "Attacks with paired spell/summon when damage is incurred" > "Use paired spell or summon when damaged"
* MP Turbo "Uses extra MP and Increases power of paired Magic" > "Use extra MP to increases power of paired spells"
* MP Absorb "Attack with paired Materia, absorbs MP at same time" > "Paired spells absorb MP from targets"
* HP Absorb "Attacks with paired Materia, absorbs HP at same time" > "Paired spells absorb HP from targets"
* Final Attack "Automatically uses paired Materia when disabled" > "Automatically uses paired Materia when KOed" ('disabled' looks as though it could mean 'put to sleep' etc.)
* Added Cut "Attacks simultaneously when paired Materia is used" > "Attack after using paired materia"
* Steal as Well "Steal simultaneously when paired Materia is used" > "Steal whilst using paired materia"
* Master Summon "All Summoned monsters summoned" > "Summon any monster"
}}}
==Key Item Descriptions
{{{
* PHARMACY COUPONS "Can be exchanged for goods at the pharmacy" > "Exchange for goods at the pharmacy"
* A / B / C COUPON "Can be exchanged for items" > "Exchange for items"
* HUGE MATERIA "Materia you get at the Fort Condor Reactor" > "From the Fort Condor Reactor"
* HUGE MATERIA "Materia you get at the Corel Reactor" > "From the Corel Reactor"
* HUGE MATERIA "Materia you get at the Underwater Reactor" > "From the Underwater Reactor"
* HUGE MATERIA "Materia you get from the rocket" > "From the Rocket"
* KEYCARD 60 "Allows you to go as far as the 60th floor in the Shinra Bldg." > "Opens Floor 60, Shinra HQ"
* KEYCARD 62 "Allows you to go as far as the 60nd floor in the Shinra Bldg." > "Opens Floor 62, Shinra HQ"
* KEYCARD 65 "Allows you to go as far as the 65th floor in the Shinra Bldg." > "Opens Floor 65, Shinra HQ"
* KEYCARD 66 "Allows you to go as far as the 66th floor in the Shinra Bldg." > "Opens Floor 66, Shinra HQ"
* KEYCARD 68 "Allows you to go as far as the 68th floor in the Shinra Bldg." > "Opens Floor 68, Shinra HQ"
* PHS "Able to call your party members from long distance" > "Change party members on world map"
}}}
== Battle Text
{{{
* All messages in sentence rather than title case
- Removed full stops
* "{BOX:RED}{VAR:CharacterName} LIMIT BREAK" > "{BOX:RED}{VAR:CharacterName} LIMIT BREAK!"
* "Couldn't steal anything…" > "Couldn't grab it!" (disambiguation - clear that you failed, rather than there being no item)
* "Back Attack" > "Back attack!"
* "Set buttons yourself" > "Customize controls"
* "Save cursor when window is closed?" > "Remember last choice between turns?"
* "Select magic placement" > "Organize spells"
* "{BOX:RED}Fail to Union." > "{BOX:RED}You need a complete party!"
* "{VAR:ItemName} was stolen." > "{VAR:ItemName} stolen" (I know it's still the passive case, but the user expects a steal action - so the item stolen has semantic priority)
* "{VAR:Number} gil was stolen" > "{VAR:Number} gil stolen"
* "Changed into {VAR:ItemName}." > "Morphed into {VAR:ItemName}" (clear link between command and effect)
* "{VAR:TargetName}{VAR:TargetLetter}'s skill power is used up." > "{VAR:TargetName}{VAR:TargetLetter} hasn't enough MP!" (I spent a long time wondering if 'skill power' meant MP or not)
* "Cold" > "Ice"
* "Scene:{VAR:Number} /Code:{VAR:Number}" > "Scene:{VAR:Number} / Code:{VAR:Number}"
* "Push L1+R1+Select for Reset." > "Push L1+R1+Select to exit battle"
* "Learned Enemy-Skill“{VAR:AttackName}”." > Learned Enemy Skill “{VAR:AttackName}”"
* "{VAR:TargetName}{VAR:TargetLetter} Level:{VAR:Number} " > "{VAR:TargetName}{VAR:TargetLetter} - Level:{VAR:Number}"
* "HP:{VAR:Number}/{VAR:Number} MP:{VAR:Number}/{VAR:Number}" > "HP:{VAR:Number}/{VAR:Number}, MP:{VAR:Number}/{VAR:Number}"
* "Summon power is used up." > "Summon monster exhausted"
* "{VAR:TargetName} was cought by surprise." > "{VAR:TargetName} made the first strike!" (besides being a typo, this never made sense to me. I mean, if I was caught by surprise, it'd be the monster that'd jump _me_, right?)