Author Topic: Anyone ever open "Locked" chests?  (Read 15036 times)

Furzball

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Anyone ever open "Locked" chests?
« on: 2011-02-04 16:58:30 »
There are 4 locked chests in FF7 that I can remember. 2 in shinra building (I think they're supposed to have something in them much later, forgot) The one that is a background image instead of normal chest in Kalm, and the one at the bottom of the hole in the desert (Gold Saucer) Prison (Which later is open for some reason with no item given). Has anyone checked these out in the programming? Can these chests and others be changed to give different responses or items?

ultima espio

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Re: Anyone ever open "Locked" chests?
« Reply #1 on: 2011-02-04 17:01:21 »
The 2 in the Shinra Building can be opened during disc 2, and the ones in the desert prison are empty because of the bandits. No idea about the Kalm one though.

Kudistos Megistos

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Re: Anyone ever open "Locked" chests?
« Reply #2 on: 2011-02-04 17:22:34 »
The chest in Kalm certainly can't be opened, at least not in the Western versions of the game. In fact, it looks like it was never even meant to be openable; the field script doesn't check for any item and doesn't have any script for opening the chest:



I wonder whether there's any dummied script in the original Japanese version of the game? GlitterBerri might know...

Furzball

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Re: Anyone ever open "Locked" chests?
« Reply #3 on: 2011-02-04 17:46:29 »
So I suppose the desert one is somewhat a joke. But it would be neat to try and change it into a workable chess. Would you know if that is possible Kudistos?

Unfortunant about the Kalm one. Everyone knows about it but don't always check it for obvious reasons, so I was considering hiding items in it.

Kudistos Megistos

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Re: Anyone ever open "Locked" chests?
« Reply #4 on: 2011-02-04 17:50:07 »
I assume you could do that. I haven't done much field scripting myself, but wouldn't it simply be a matter of copying some code from an openable chest and using it to make the unopenable ones give you something?

The only potential problem is that it's pre-rendered and one wouldn't get to see it open, but I doubt many people would care. Hell, if you wanted to, you could just stick a normal chest in there.

Furzball

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Re: Anyone ever open "Locked" chests?
« Reply #5 on: 2011-02-04 18:02:04 »
I assume you could do that. I haven't done much field scripting myself, but wouldn't it simply be a matter of copying some code from an openable chest and using it to make the unopenable ones give you something?

The only potential problem is that it's pre-rendered and one wouldn't get to see it open, but I doubt many people would care. Hell, if you wanted to, you could just stick a normal chest in there.
Sounds cool then
Was there any other odd points/locked chests, unopenable doors that should be brought up?
Ex, I wish the door the shinra guards attack you at (when you jump off the train on the second mission of the game) lead somewhere.

Gone for job interviews, be back soon.

Kudistos Megistos

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Re: Anyone ever open "Locked" chests?
« Reply #6 on: 2011-02-05 00:33:16 »
Was there any other odd points/locked chests, unopenable doors that should be brought up?

Probably

Ex, I wish the door the shinra guards attack you at (when you jump off the train on the second mission of the game) lead somewhere.

If you want to do what it looks like you want to do, it will be very hard. You'd have to create a whole new field. I'm not sure whether that's even possible (I'm sure no-one has ever done it) and even if it were, it would be a big job to make a field from scratch.

Your best bet might be to try to cannibalise another field in Midgar and have a script that only activates if a certain game flag has been triggered. I can't really give you any advice on doing this, and I'm not sure whether anyone can. Field scene editing is something that no-one has explored to any great extent. gjoerulv's hardcore mod probably has the most field editing, and even that's just a few extra bosses and such.

Of course, you shouldn't let that stop you trying. Maybe once one person starts editing scenes, everyone else will jump on the bandwagon? There was once a time when background editing was considered practically impossible, but look at the scene now...

Furzball

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Re: Anyone ever open "Locked" chests?
« Reply #7 on: 2011-02-05 02:09:42 »
Oh lol Kudi, I meant that as an wish not a statement of intent. I think it will be a long time before I'm ready to even think about actually attempting it. Considering people with ALOT more experience with in game programming won't touch it, I would have more headaches then my alcoholic uncle could count up in his lifetime. I'll stick with visuals, and story stuff until I get something nice released, then I'll see about learning more of the programming. Right now I've just been using the programs we have on board to do things like fiddle with materia and such.

Bosola

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Re: Anyone ever open "Locked" chests?
« Reply #8 on: 2011-02-05 19:57:31 »
Creating a new field? Wouldn't try it myself. There's a lot we haven't reverse engineered to the field module, and a new area will quickly become very buggy.

Just look at the difficulties of creating a new battle scene - it's not conceptually hard, it's just the myriad of things that can go wrong.

Kudistos Megistos

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Re: Anyone ever open "Locked" chests?
« Reply #9 on: 2011-02-05 20:06:46 »
Creating a new field? Wouldn't try it myself. There's a lot we haven't reverse engineered to the field module, and a new area will quickly become very buggy.

Just look at the difficulties of creating a new battle scene - it's not conceptually hard, it's just the myriad of things that can go wrong.

I actually think we should encourage Furzball to do it. If he fails, we can all laugh at him and if he manages to get anywhere, we can jump on the bandwagon ;D

Furzball

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Re: Anyone ever open "Locked" chests?
« Reply #10 on: 2011-02-06 03:08:13 »
Creating a new field? Wouldn't try it myself. There's a lot we haven't reverse engineered to the field module, and a new area will quickly become very buggy.

Just look at the difficulties of creating a new battle scene - it's not conceptually hard, it's just the myriad of things that can go wrong.

I actually think we should encourage Furzball to do it. If he fails, we can all laugh at him and if he manages to get anywhere, we can jump on the bandwagon ;D
har har. maybe I should just as an excuse to get out of the Zack project. What do you all think?

Kudistos Megistos

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Re: Anyone ever open "Locked" chests?
« Reply #11 on: 2011-02-06 03:10:35 »
har har. maybe I should just as an excuse to get out of the Zack project. What do you all think?

I think that finding out how to add new scenes would make most people happier than a Zack project.

And if not, it would make me happier, and that's all that matters. 8)

Furzball

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Re: Anyone ever open "Locked" chests?
« Reply #12 on: 2011-02-06 05:53:04 »
har har. maybe I should just as an excuse to get out of the Zack project. What do you all think?

I think that finding out how to add new scenes would make most people happier than a Zack project.

And if not, it would make me happier, and that's all that matters. 8)
Well better then my chibi battle models idea.
If it does work it could also seqway into a few other suggestions I've seen before having to do with adding stuff. Once we figure out how to
-Add an area, character, items, movies, etc.
it can slightly open the door to other such details. Sure may not all be the same process, but building the first firework could eventually set off the arms race.
=================================
going to see what I can do with Meteor. If I figure anything out I'll let everyone know.
« Last Edit: 2011-02-07 00:49:50 by Furzball »

ultima espio

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Re: Anyone ever open "Locked" chests?
« Reply #13 on: 2011-02-10 09:14:44 »
Where is this chest in Kalm?

Tenko Kuugen

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Re: Anyone ever open "Locked" chests?
« Reply #14 on: 2011-02-10 11:23:57 »
Upstairs in one of the houses. Part of the pre-rendered background. There's a drawer you can open though iirc