Author Topic: FF7 Early Teaser Footage Analysis  (Read 3536 times)

GlitterBerri

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FF7 Early Teaser Footage Analysis
« on: 2011-02-07 07:29:52 »
Cupcake comments on early teaser footage of Final Fantasy 7 and its differences from the final game. Did we miss anything?

http://www.glitterberri.com/final-fantasy-vii/early-teaser-footage-analysis

Furzball

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Re: FF7 Early Teaser Footage Analysis
« Reply #1 on: 2011-02-07 13:52:46 »
Only things I really noticed outside your description were
-victory pose animation around 2:00 was set on an animation repeat loop
- Cool chibi figures around 2:08 for avatar images during experience up scene.  Now wanting to do a mod replacing avatars with chibi figures like those.

nfitc1

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Re: FF7 Early Teaser Footage Analysis
« Reply #2 on: 2011-02-07 16:41:00 »
@ 0:40 it looks like Cloud is hunched over. It's hard to tell with that res of a video though.

SpooX

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Re: FF7 Early Teaser Footage Analysis
« Reply #3 on: 2011-02-07 19:18:45 »
in the first scene, there is no train....
That would save a lot of time in modeling the train.... ;)

Cupcake

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Re: FF7 Early Teaser Footage Analysis
« Reply #4 on: 2011-02-08 00:32:30 »
- Cool chibi figures around 2:08 for avatar images during experience up scene.  Now wanting to do a mod replacing avatars with chibi figures like those.

I had mentioned this
Quote from: Cupcake
2:04 – Beta character icons rather than the character face portraits we’re used to seeing. I kinda like these better, actually.

I'd help with that mod too, but I can't draw for shit

Furzball

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Re: FF7 Early Teaser Footage Analysis
« Reply #5 on: 2011-02-08 02:03:51 »
Quote from: Cupcake
I'd help with that mod too, but I can't draw for sh*t
I don't think it has as much to do with drawing as getting the field models at the right angle, snapping a picture of them, transparent any background around them, and pop them in as the avatars.