I've been toying with the idea of making another mod. One of the areas that I need to think about and plan carefully are the stats of each playable character. Also I think that HP, MP, and Limit Breaks factor into the equation (150 Str and 200 Str make little difference when your Limit Break is a single powerful attack causing 9999 at 150 or 200). Initially I thought I might be able to just say "Ok Cloud has 100 Str, Aeris has 100 Mag, and Red has 100 Spr so they are on equal terms." But this is not the case. 100 Magic is significantly more valuable in a battle than 100 Spr - the same goes for comparing other stats. So my intent here is to either establish an attribute heirarchy or determine a suitable ratio for stats. The goal is to be able to create highly differentiated characters that are still comparable in overall fighting ability.
I think the relevant areas of assessment are:
Strength, Vitality, Magic, Spirit, Dexterity, Luck, Hit Points, Magic Points, and Limit Breaks.
So pretend we have Barret and Yuffie and we are using a scale of 1-100 for assigning stats.
Barret might look like this:
Str – 80
Vit – 70
Mag – 10
Spr – 15
Dex – 25
Luk – 15
HP – 8500
MP – 410
Limit – Mostly Offensive, Multi-Strike attacks.
Yuffie might look like this:
Str – 40
Vit – 15
Mag – 30
Spr – 25
Dex – 60
Luk – 40
HP – 5800
MP – 630
Limit – Mix of Offensive, Curative, and Support attacks.
This is just an example, but each of these characters is unique and unlike the other but, it would be hard to say one is ‘better’ than the other. Depending on how you play you may choose a character more suited to your style, but each one provides advantages and disadvantages to your party during a battle. So do you think Strength, Magic, Dexterity, and HP are more important/valuable than Vitality, Spirit, Luck, and MP? I will probably figure out how I want to do this on my own, but I was interested in hearing what others had to say about it.