Author Topic: [PC] Save editor - Memoria (0.6.3.1)  (Read 538367 times)

Tirlititi

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #350 on: 2025-09-11 14:47:26 »
I tried looking at that some time ago but the way the save editor is built is difficult to adapt to the Memoria Engine updates. Memoria Save Editor changes the datas with their specific binary adresses, which is adapted to the PSX saves but not so much to the PC saves (and even less to the Memoria Engine saves). It would require a somewhat important re-work of the editor's data management :/

wykiki

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #351 on: 2025-09-13 12:53:20 »
Hello !

I found out how the "Movie Critic" achievement was stored.

Turn every 4 bytes from 0 to 1 starting from address 0x2886 until address 0x29CE (included).

It should look like this :

Code: [Select]
0x02880: FF FF FF FF FF FF 01 00 00 00 01 00 00 00 01 00
0x02890: 00 00 01 00 00 00 01 00 00 00 01 00 00 00 01 00
0x028A0: 00 00 01 00 00 00 01 00 00 00 01 00 00 00 01 00
0x029B0: 00 00 01 00 00 00 01 00 00 00 01 00 00 00 01 00
0x028C0: 00 00 01 00 00 00 01 00 00 00 01 00 00 00 01 00
0x028D0: 00 00 01 00 00 00 01 00 00 00 01 00 00 00 01 00
0x028E0: 00 00 01 00 00 00 01 00 00 00 01 00 00 00 01 00
0x028F0: 00 00 01 00 00 00 01 00 00 00 01 00 00 00 01 00
0x02900: 00 00 01 00 00 00 01 00 00 00 01 00 00 00 01 00
0x02910: 00 00 01 00 00 00 01 00 00 00 01 00 00 00 01 00
0x02920: 00 00 01 00 00 00 01 00 00 00 01 00 00 00 01 00
0x02930: 00 00 01 00 00 00 01 00 00 00 01 00 00 00 01 00
0x02940: 00 00 01 00 00 00 01 00 00 00 01 00 00 00 01 00
0x02950: 00 00 01 00 00 00 01 00 00 00 01 00 00 00 01 00
0x02960: 00 00 01 00 00 00 01 00 00 00 01 00 00 00 01 00
0x02970: 00 00 01 00 00 00 01 00 00 00 01 00 00 00 01 00
0x02980: 00 00 01 00 00 00 01 00 00 00 01 00 00 00 01 00
0x02990: 00 00 01 00 00 00 01 00 00 00 01 00 00 00 01 00
0x029A0: 00 00 01 00 00 00 01 00 00 00 01 00 00 00 01 00
0x029B0: 00 00 01 00 00 00 01 00 00 00 01 00 00 00 01 00
0x029C0: 00 00 01 00 00 00 01 00 00 00 01 00 00 00 01 00

After that, trigger an ATE and it will validate the achievement.

Note that to test this out, I've left the first 3 ATE to 00 (first line, 0x02880), started a fresh game, and it validated after viewing the first 2 ATE of the forest.
So I ended up having the byte 0x0288E to 00, and it still validated the ATE.
That's why I think you can just turn them all on, and watch any ATE, and it should work.
If that's not the case, feel free to tell me.

gjoerulv

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #352 on: Today at 17:57:53 »
I tried looking at that some time ago but the way the save editor is built is difficult to adapt to the Memoria Engine updates. Memoria Save Editor changes the datas with their specific binary adresses, which is adapted to the PSX saves but not so much to the PC saves (and even less to the Memoria Engine saves). It would require a somewhat important re-work of the editor's data management :/

Yes, this was initially based on the PSX savemap where addresses are set in stone, so the code worked around that.  When adjusting Memoria to the 2016 release, it was basically just quickfixes and very little has been done since.


.

Nice!  :)