Author Topic: Ultimate Weapon crash in Mideel, when the fight begins.  (Read 6437 times)

Kylos

  • *
  • Posts: 88
    • View Profile
Hey there :) my father is currently trying to play FF7 on his laptop, i upgraded his Aali driver and fixed his FF7 as it suddenly stopped working for some reason.

Since then he has got up to Mideel, with Cid, what happens is that Cid and party will get into the 1st fight with Ultimate Weapon, they will load up, and just as the menu comes up the game completely freezes, sometimes it does not even say that an error report has been made.

I had the disable popup command in his opengl settings, i took that out, tried again, and i noticed on the next time going into the fight with the Weapon, it come up with a message saying something along the lines of:

Glitch: Vsync was forced OFF, battleswirl framelimiter may not work

He is using Windows 7 64 bit system with good processor and memory, also he is using ATI Mobility Radeon HD 4200.

Please let me know if anything can be done, i tried to change the graphic cards settings, and im not having much luck, i know you guys here at Qhimm are so much smarter then i am, and can point out some simple fix im overlooking.

Thanks, peace :)

Aali

  • *
  • Posts: 1196
    • View Profile
Re: Ultimate Weapon crash in Mideel, when the fight begins.
« Reply #1 on: 2011-03-07 21:00:47 »
Do you have a crash.dmp? ATI cards have problems with the latest release but I haven't heard of that one yet so maybe its something else.

Kylos

  • *
  • Posts: 88
    • View Profile
Re: Ultimate Weapon crash in Mideel, when the fight begins.
« Reply #2 on: 2011-03-07 21:09:03 »
Thanks for replying so soon Aali, here is the app log from the last time i tried, it did not give the vsync error though this time, although it still crashes the same way

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 4200  2.1.8787
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: yuv program link log:
Fragment shader(s) linked, vertex shader(s) linked.
 
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: Texture could not be compressed
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
MIDI set volume: 127
100% of 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
100% of 127 = 127
MIDI play: 71
reading midi file: KITA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
fade music volume: 80->127, step=30
set music volume: 80
set music volume trans: 80->127, step=30
MIDI fade volume: 80->127, step=30
MIDI set volume: 80
100% of 80 = 80
MIDI set volume trans: 80->127; step=30
MIDI play: 56
reading midi file: MURA1.mid
current volume: 81
MIDI is playing SUCCESSFULLY!!!
MIDI play: 63
reading midi file: JUNON.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
fade music volume: 80->80, step=1
set music volume: 80
set music volume trans: 80->80, step=1
MIDI fade volume: 80->80, step=1
MIDI set volume: 80
100% of 80 = 80
MIDI set volume trans: 80->80; step=1
MIDI set volume: 80
100% of 80 = 80
UNEXPECTED: zero count
set music volume: 0
MIDI fade volume: 127->0, step=0
MIDI set volume: 127
100% of 127 = 127
MIDI stop - OK
MIDI stop - OK
fade music volume: 80->127, step=30
set music volume: 80
set music volume trans: 80->127, step=30
MIDI fade volume: 80->127, step=30
MIDI set volume: 80
100% of 80 = 80
MIDI set volume trans: 80->127; step=30
MIDI play: 83
reading midi file: WEAPON.mid
current volume: 83
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 280
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
ERROR: unhandled exception

Aali

  • *
  • Posts: 1196
    • View Profile
Re: Ultimate Weapon crash in Mideel, when the fight begins.
« Reply #3 on: 2011-03-07 21:12:12 »
Lets try this again :P

Do you have a crash.dmp?

Kylos

  • *
  • Posts: 88
    • View Profile
Re: Ultimate Weapon crash in Mideel, when the fight begins.
« Reply #4 on: 2011-03-07 21:20:40 »
Oh sorry, total blond moment there, how do i open crash.dmp?? :P

Aali

  • *
  • Posts: 1196
    • View Profile
Re: Ultimate Weapon crash in Mideel, when the fight begins.
« Reply #5 on: 2011-03-07 21:27:16 »
You dont, you put it somewhere where I can download it.

Kylos

  • *
  • Posts: 88
    • View Profile
Re: Ultimate Weapon crash in Mideel, when the fight begins.
« Reply #6 on: 2011-03-07 21:31:23 »
ok im uploading that to megaupload now in a .rar file, should be done soon :)

Kylos

  • *
  • Posts: 88
    • View Profile
Re: Ultimate Weapon crash in Mideel, when the fight begins.
« Reply #7 on: 2011-03-07 21:37:13 »
Its uploaded, im not sure how long it takes til you can download it, but heres the link.

http://www.megaupload.com/?d=XUCO1HL2

Thanks

Aali

  • *
  • Posts: 1196
    • View Profile
Re: Ultimate Weapon crash in Mideel, when the fight begins.
« Reply #8 on: 2011-03-07 22:01:33 »
Same old ATI problem. Turn off texture compression if you haven't done that already or wait for 0.7.11b.

Kylos

  • *
  • Posts: 88
    • View Profile
Re: Ultimate Weapon crash in Mideel, when the fight begins.
« Reply #9 on: 2011-03-07 23:07:51 »
Aali your a genius! Simply the texture compression was causing it, thanks a lot man :D