Author Topic: The bug with Guard System's Quick Machinegun  (Read 2112 times)

Armorvil

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The bug with Guard System's Quick Machinegun
« on: 2011-03-13 12:53:01 »
This enemy has a double Machine Gun attack. This is how it goes : it first fires twice, then the target has two impact animations, and finally the damage is displayed twice. Still, you only lose the HP from one hit - not two.

It's easily fixable with Proud Clod, though. You just have to give it an additionnal effect of '0', and insert '2' in the Effect Modifier so you effectively take the damage twice.

No, the reason why I bring the subject is because this combo really interests me. I'd love for some enemies that also use Machine Guns to also attack twice in the same way, in my mod. But the problem is, I can't reproduce this behavior. In Proud Clod, this Machine Gun attack has the same data as all the other ones. The only thing that differs is its Attack ID (02DE instead of 0110), but I don't think it has any relevance.

So my question is, where is the data that tells the enemy to attack twice in such a way ? (and it's not even "attacking twice", as seen in Terence's Enemy Mechanics FAQ - it actually attacks only once but the game faultly displays the damage twice). I also don't think Quick Machinegun's  AI is at cause, because if it was, the attack would work correctly and your character would suffer from both attacks (not to mention it would behave differently : you'd have the first firing animation, the first impact on the target, the damage display, then the second firing animation, the second impact, and the second damage display) ...

Any insight would be appreciated  :)
« Last Edit: 2011-03-13 13:03:17 by Armorvil »