Author Topic: 'Restorative' Element applied to Special Effects?  (Read 2978 times)

xLostWingx

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Alrite, so using a Hero Drink or Lunatic High raises party member's stats in-battle.  They do this because of special effects, not the other attack data.  The 'restorative' element basically inverts damage to healing and healing to damage.  Does the 'restorative' element affect special effects?  Lunatic High with restorative element = Decrease Eva% ?  Hero Drink with restorative element = Decrease Strength and Vitality? 

Bosola

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Re: 'Restorative' Element applied to Special Effects?
« Reply #1 on: 2011-03-13 23:41:45 »
Restorative won't reverse the impact of Additional Effects.

You can make hero drink restore HP without it damaging stats, if that's your concern. You can also make hero drinks reduce stats by using an Effect Modifier that is < 100.

xLostWingx

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Re: 'Restorative' Element applied to Special Effects?
« Reply #2 on: 2011-03-13 23:55:53 »
Ah excellent.  Thanks for letting me in on that information. 

EDIT:  The Additional Effect:  15 Raises base damage and defense by (100 - [ x ])%
Is this not the correct formula?  Is it:  Base damage and defense becomes (100 - [ x ])%

(100 - [75])% = 25% Damage and Defense? or is it <--**I am assuming this is correct**
[75] = 75% Damage and Defense?
« Last Edit: 2011-03-14 06:25:38 by xLostWingx »

Armorvil

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Re: 'Restorative' Element applied to Special Effects?
« Reply #3 on: 2011-03-14 09:56:12 »
Here are the correct descriptions :

Additional effect 15 : modifies the target's Strength/Magic/Defence/Magic Defence by [M] - 100%

Additional effect 16 : modifies the user's Def% (=physical evade) by [M] - 100%

Additional effect 17 : modifies the user's Strength by [M] -100%

Additional effect 1C : modifies the target's Defence and Magic Defence by [M] -100%


So, if [M] = 200, the above stats will double (+100%, the maximum). And if [M] = 75, you get -25. So the stats will be reduced by 25%, etc...

Also, there are two things to note with Additional effect 16... First, I'm really not sure it works on enemies. I tried to give Rufus a high Def% that would decrease everytime he'd laugh, but I never felt he was easier to hit, even after his 10th laugh. Not only that, but just like in RedXIII's Lunatic High, giving this effect to a multi-party spell will further increase the caster's Def% as more allies are hit by the spell (Lunatic High's [M] is 150, but it will likely double Nanaki's Def%, if at least two allies are alive).
« Last Edit: 2011-03-14 10:30:03 by Armorvil »

xLostWingx

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Re: 'Restorative' Element applied to Special Effects?
« Reply #4 on: 2011-03-14 17:33:00 »
Beautiful.  That makes thing a lot easier to understand.