Author Topic: FF7 Turk Mod  (Read 7590 times)

HelloMyNameIs

  • *
  • Posts: 41
    • View Profile
FF7 Turk Mod
« on: 2011-03-20 14:22:27 »
Hey everyone, how you all doing? I haven't been on here in a while although it's the best place to get support for FF7 modding. I recently feel like playing the game again, so Ive installed it onto my PC, applied the 1.02 patch before modding etc, installed Aalis custom graphics driver, but funny enough, in the data folder, i have no field folder, and im unsure what the cause of this is, im sure it was there before. I have uninstalled and reinstalled the game, but the folder does not occur, does it only occur at a certain point in the game? I am trying to apply the PRP and turks mod, however the mod won't work as i don't have the field folder, and just making a folder with no files doesn't seem to do the trick either.

Im lead to believe this is why the APZ cloud project, or the AC cloud mod didn't seem to work either, however im now trying to apply the turks mod instead, on a clean install, any ideas how i can get the field folder to appear?

And anyone have experience with the turks mod? Is there any new patches for it as the thread i got the link from was last updated in 09, was just wondering if there's anything else i should be aware of?

Many thanks in advance.
« Last Edit: 2011-03-21 16:50:17 by HelloMyNameIs »

Vgr

  • Global moderator
  • *
  • Posts: 2163
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: FF7 Missing Field Folder
« Reply #1 on: 2011-03-20 15:06:38 »
Have you selected "Full Install"? The field folder does not appear if that wasn't the case. Try reinstalling with Full Install.

HelloMyNameIs

  • *
  • Posts: 41
    • View Profile
Re: FF7 Missing Field Folder
« Reply #2 on: 2011-03-20 16:14:27 »
Ah, is that the same as maximum install? I was using standard, will re-try, many thanks.

HelloMyNameIs

  • *
  • Posts: 41
    • View Profile
Re: FF7 Turk Mod
« Reply #3 on: 2011-03-21 16:51:05 »
Sorry i was just wondering if it's possible to do any mods along with the Turks mod or is that a disadvantage of using this mod? For instance, the spells look as though they can be enhanced with a mod, i had to change some of the lgp files, such as battle, to the original to apply the turks mod.

Vgr

  • Global moderator
  • *
  • Posts: 2163
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: FF7 Turk Mod
« Reply #4 on: 2011-03-21 21:20:12 »
All the spells animations are in the magic.lgp so modify this one if you want to.

HelloMyNameIs

  • *
  • Posts: 41
    • View Profile
Re: FF7 Turk Mod
« Reply #5 on: 2011-03-22 17:22:51 »
Ok i'll try changing that thanks, hopefully it won't interfere with the current mod.

HelloMyNameIs

  • *
  • Posts: 41
    • View Profile
Re: FF7 Turk Mod
« Reply #6 on: 2011-03-29 18:49:43 »
Sorry to bump this as i know it's old, but i didn't feel it was as important to start a new topic.

I have a question, is there a way i can change the avatar in game of one of the characters, i guess that would be asking too much as there isn't probably one, but where im using the turks mod, i just accuried yuffie, i know that Cissnei doesn't appear in FF7 the actual game, but in crisis core she used a similar weapon to what Yuffie uses in FF7, and the hair makes them look vaguely similar, apart from their race. So i was wondering if there's a way to get an ingame avatar of Cissnei to replace Yuffie's one?

If not i think i'll stick to reno and rude, unfortunately their animations aren't the greatest, was there no way to get them the way they battled against as opponents in FF7? By this i mean, their animations, and where Reno had his unique wep, and Rude's stance is like a boxer, im guessing no due to where they were never playable, but can someone clear this up too please if it's not too much trouble, many thanks.

HelloMyNameIs

  • *
  • Posts: 41
    • View Profile
Re: FF7 Turk Mod
« Reply #7 on: 2011-03-31 12:59:50 »
Oh yeah, something i forgot to mention was that where cloud has replaced vincent and is a turks suit, his hair is so blonde and light that during battles you can't actually see his face, any tweaks for this or should the brightness settings do the trick?

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: FF7 Turk Mod
« Reply #8 on: 2011-03-31 15:20:32 »
Holy crap, edit your posts son! There's no need for triple posting.

HelloMyNameIs

  • *
  • Posts: 41
    • View Profile
Just a question on the Turks Mod
« Reply #9 on: 2011-04-07 19:02:31 »
Sorry if this is in the wrong section, and im not sure if the guy who made the turks mod is still around, but i was thinking, where rude replaces barret, and reno replaces cid, and both their animations (reno's is a bit buggy), couldn't it of been possible to swap their animations in the turks, for instance when you fite them, so rude's fists are like in a boxing stance, and reno has his weapon hanging behind him with one hand.

Im guessing this would of been done if possible? I see a sephiroth mod is possible, but is this due to the fact that you can actually play as him once, in the niblehiem flashback?

Thanks, just a thought i wondered about.

obesebear

  • *
  • Posts: 1389
    • View Profile
Re: Just a question on the Turks Mod
« Reply #10 on: 2011-04-07 19:11:27 »
Sorry if this is in the wrong section, and im not sure if the guy who made the turks mod is still around, but i was thinking, where rude replaces barret, and reno replaces cid, and both their animations (reno's is a bit buggy), couldn't it of been possible to swap their animations in the turks, for instance when you fite them, so rude's fists are like in a boxing stance, and reno has his weapon hanging behind him with one hand.

Im guessing this would of been done if possible? I see a sephiroth mod is possible, but is this due to the fact that you can actually play as him once, in the niblehiem flashback?

Thanks, just a thought i wondered about.
Sl just gave you a verbal warning in your original thread to not be double and triple posting.  And your answer to that is to create a new thread about it?  Warning issued.  Threads merged.  Read the rules.

HelloMyNameIs

  • *
  • Posts: 41
    • View Profile
Re: FF7 Turk Mod
« Reply #11 on: 2011-04-20 20:44:02 »
Rufus is the main controllable character, however he is using vincents weapons and ultimates, as cloud is vincent in turk uniform in the turks mod. I was wondering how to get vincents ultimate weapon and limit break as when i go back in the cave after 10 fights (even with cloud in party), the weapon and limit break is given to cloud, not rufus.