-Minigames: Bike, sub, snowboard for starter. 3 major minigames that 6 doesn't have of ANY kind
My bad, I meant RPG gameplay.
-Materia system, and finding materias. Each with a new ability that you can even get working with extra effects. Mastering materia.
To which FFVI would reply : Magicite system and finding Espers. Each with magics to learn, a special attack unique to each Magicite, and stat bonuses at level up. I agree, though, that the Materia system is much more interesting than the Magicite one.
-Super bosses
In FFVI, and especially FFVI Advance, you got many optional dungeons and bosses in the World of Ruin. In the original, you still have Doom Gaze, Atma, the Brachosaur in the dinosaur forest, and the 8 Dragons. I admit they're not as interesting to beat as Ruby or Emerald, but there are more bosses throughout the course of the game.
-ultimate weapons (like venus gospel)
Atma/Ultima Weapon, the Illumina/Lightbringer, the Valiant Knife, the Stunner, the Pearl or Aura Lance, the Scimitar, the Fixed Dice, (etc.) all say hi. And this is without counting the new weapons from FFVIa.
-Breeding chocobos
-Chocobo racing
- Fort Condor mini game
This goes in my above point about non-RPG gameplay features. Plus, the Fort Condor mini game is expensive, and given the crappy awards, is entirely useless.
- Enemy Skills
FFVI has three kinds of Enemy skills : Strago's Lores / Blue Magics, Mog's Dances, and Gau's Rages. Gau's Rages are even a game inside the game.
- Mansion safe
One optional boss leading to a secret character ? FFVI has that, too.
-Riding train, secret codes, huge materia
Riding train ? You must be thinking about FFVIII. Or if you're thinking about timed events, FFVI has some too. And FFVI also has secret codes (like figuring out the time in Zozo). Are we gonna list every little thing like this ?
-Wallmarket and honeybee manor
Imperial Banquet and Imperial Base ? The wounded soldier in Mobliz ?... ...come on now, this is getting a little ridiculous.
- Battle Arena
Colosseum !
- Roller coaster mini game
My point 1.
- Wutai side quest
Narshe's sidequest ? Ancient Castle ? Cyan's Dreams ? Ebot's Rock ? Gogo's Den ?
What exactly does VI have compared to that? It has nothing of the sort like it.
Yup, nothing at all obviously.
It is just grind and find with VI, something every RPG does.
Sounds like RPGs aren't your thing then, if, for example, you prefer to play snowboard, Road Rash or a chocobo race. The fact is that FFVI has more diversity in its cast (14 characters versus 9), with unique abilities and desperation attacks, and more diversity in the equipments. In FFVII, weapons and armors are just upgrades of previous ones, with rare exceptions. More power, more materia slots, and that's all. In FFVI, you can equip boomerangs, daggers, swords, katanas, brushes, spears, ninja knives, claws, staves, shields, helms, hats, clothes, armors and relics - while in FFVII you can't make Cloud use a spear, and are limited to an armlet and an accessory.
This is, among other things I already listed in my previous post, what I mean by more gameplay. Gosh, I can't believe I had to defend FFVI when I stated in my above post that I prefer FFVII these days. FFVII's snowboarding is nice and a fresh distraction of course, but if I want to play snowboard, I boot up Cool Boarders or something, not a RPG.