Author Topic: FF7 AI question again...  (Read 12679 times)

Vgr

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Re: FF7 AI question again...
« Reply #25 on: 2011-05-05 22:21:26 »
*free and accessible to everyone

sl1982

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Re: FF7 AI question again...
« Reply #26 on: 2011-05-05 22:24:15 »
As long as it is the trial version. The full version is not.

Vgr

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Re: FF7 AI question again...
« Reply #27 on: 2011-05-05 22:25:35 »
Yeah, I own the official version, but won't distribute it on the forums.

Armorvil

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Re: FF7 AI question again...
« Reply #28 on: 2011-05-05 22:48:18 »
No thanks Vgr, I already have what I need. I just wanted to try the ipod ;)

Kudistos Megistos

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Re: FF7 AI question again...
« Reply #29 on: 2011-05-05 22:48:42 »
The trial version of fraps has a watermark, n'est-ce pas?

Camstudio would be better. Some people complain about it, but it works on my machineā„¢

Vgr

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Re: FF7 AI question again...
« Reply #30 on: 2011-05-05 22:49:30 »
Yes, but... I liked Fraps since my trial testing earlier ;D

Armorvil

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Re: FF7 AI question again...
« Reply #31 on: 2011-05-06 23:12:24 »
OK, I had a problem with the enemies that already had a General Counter script. A crash, because of the 90h I added at the end of the script. It isn't a good way to separate different portions of code (and I'd like to know how to safely do that, actually).

In any case, I decided to use the Magic Counter script for those enemies instead, and it worked perfectly :) A good thing rare are the enemies that have both a Magic Counter and a General Counter AI script. ...Anyways, this little adventure made me uncover a new PrC bug, but I'll mention it in the PrC thread.
« Last Edit: 2011-05-08 11:56:51 by Armorvil »

Armorvil

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Re: FF7 AI question again...
« Reply #32 on: 2011-05-08 22:10:51 »
I didn't realize earlier, but inside wallmarket.dat or proudclod.dat, you have a lot of useful addresses/values. Suddenly, everything becomes a lot easier to understand (and thanks for writing your tutorials NFITC1, they're awesome).

Little question : I looked through the addresses listed in the dat files, and couldn't find values for equipped stuff. It would be amazing if you could make an accessory like the Medic Armlet, that would grant the Auto-Potion ability or double the efficiency of restorative items & abilities. But you'd need the AI to check for the presence of this armlet first - and it doesn't seem possible. Or is it ?
« Last Edit: 2011-05-08 22:13:37 by Armorvil »

Vgr

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Re: FF7 AI question again...
« Reply #33 on: 2011-05-08 22:16:29 »
Hehe, Armorvil... This data is in the exe/MNUs... Did you think of that "$%?$ Cat's bell hehe?