Update on my field scene screen...
Since last time:
- I revised the viewing angle - or to be more precise, the distance and focal length. As a result, I had to modify the diameter of the pipe... which resulted in also revising all the items of the scene
- The revisions of the objects include position, texturing, and in some case, meshing (for instance I remade the leftmost trophy). Concerning texturing: the metallic parts have layers and layers of textures, and in my opinion, I feel like adding more layers to my textures would add nothing.
- I resimulated the clothes (it was vastly demanded apparently) and got a frame where they look a bit more "wavy".
- I revised lighting. I added some small lights around the TV, change the colour of the TV light (blueish), and change the colour of the ceiling light (yellowish).
I must admit: now I feel like I'm turning in circles between lighting tuning and smoke effects. Here are some possibilities:
1- Render without halo nor smoke
2- Render with smoke
3- Render with halo
4- Render with both halo and smoke
Of course, both the intensity of the halo and the smoke are tunable.
Again, here's the original for reference...
Another option, which I have just been suggested, would be to make the smoke with blender, but make the halo by post-processing (Paintshop). I liked the low-res I made, so I decided to go full scale (click for high-res).
Let me know what you guys think.