Updated 7/16/12, fixed lighting textures issue, Thanks to Aali on getting missing files imported = PROJECT COMPLETE*This is the thread for the Photoshop script, not for the mod pack release. I've updated that with the new downloadable backgrounds. See
Omzy's FFVII Field Pack for that.
FacePalmer v3.0A Final Fantasy VII Texture Resizing Batch Script for Photoshop CS5.1
Examples of what this script can do (click pictures to enlarge):












Bowl on Don's desk:

RequirementsRequires
Aali's Palmer 0.7b for input and conversion
Rheikon's Frontend helps a lot with Palmer's batch functions
Requires Adobe Photoshop CS5.1 (untested on other versions)
Recommended ExtendScript Toolkit for script editing
Requires Perfect Resize 7.0 Professional Edition (PS Plug-in)
Requires Perfectum Filter v1.4 (PS Plug-in)
Requires
Aali's OpenGL Driver to play in-game
Tested under Windows 7 32-bit
Script Instructions1) Extract flevel.lgp using UnLGP
2) Copy and paste the script into a text editor and save as a .jsx
3) This script must be placed into %Photoshop%\Presets\Scripts
4) Batch export layers to PNGs in Palmer
5) Place all of these folders inside %Photoshop%\ff7TexturesIN\
6) Open Photoshop, run File->Scripts->FacePalmer
7) Open Palmer again and batch import the folders in %Photoshop%\ff7TexturesOUT\
8 ) Place all new folders in Palmer's output folder into %FFVII%\mods\%modpath%\field\
9) Play the game!
Special CasesThe following files still need to be hand-finished after running the script:
blin69_1, chorace, chorace2, hyou5_2, itown1a, itown2, itown12, junair, junonl2, junonr2, las1_1, las4_2 (missing block bug in original game), las4_3 (missing block bug in original game), losin1, onna_5, sango2, ship_2, sininb41, trnad_1, trnad_3, uttmpin4, whitein, zcoal_1, zcoal_3
ScriptFacePalmer_v3.0.jsx