Author Topic: FF7 Chocobos... Breaking the Limits  (Read 4038 times)

kirkham7

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FF7 Chocobos... Breaking the Limits
« on: 2011-06-28 17:21:07 »
First of all, this is my first post here, and I just want to say hi.  8)

Now my question is, is it possible to make a patch that is similar to Dziugo's limit break damage, that lifts/moves the limit of the chocobo's max speed and stamina? I'd like to be able to make better chocobos that have higher stats. Once you hit the maximum for speed and stamina, it kinda gets boring, and just want a new challenge for chocobo racing/breeding. I don't really have any experience with coding or modding. So I was wondering if someone would like to take the time to help me out with a mod for this? I know that you've put in tremendous amounts of work into these mods and thank you for that. :)

Edit: Oops, didn't mean to double post... Combined with this post now :-)
« Last Edit: 2011-07-27 18:59:56 by kirkham7 »

dziugo

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Re: FF7 Chocobos... Question and Idea
« Reply #1 on: 2011-07-19 16:24:09 »
According to Terrence's Chocobo Mechanics, you can go up to 9999 with stamina (divide by 10 to get the value reported by the game), and up to 6000 with sprinting speed (divide by 34 to get value reported by the game). 9999 is a boring value, but 6000 is quite interesting - you don't actually get anything in the FF7 by just looking for 6000/0x1770. Same with 6001/0x1771. When you search for 0x176F however, you get 4 places that say "if bigger than 5999, set to 5999" which sounds good, but I can't actually test it (no save, no time).

If you open ff7.exe in any hex-editor and search for (4 bytes) "6F170000" (which is flipped 0x176F <-> 5999) you'll get only 8 occurances, all tied to the above - change them to something bigger the game would still handle and see what happens when you breed another chocobo. "AE840000" (flipped 0x84AE <-> 33966 <-> 34 * 999) sounds like a good value. If you get higher than 176 on Speed when mating chocobos, you're home. Remember to back-up first!

If anyone with (even basic) hex-edit skills and a little time is reading this, I'm sure he can help you, maybe make this into a patch of his?

kirkham7

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Re: FF7 Chocobos... Question and Idea
« Reply #2 on: 2011-07-21 18:17:14 »
Sweet, thanks for the help Dziugo, this will make the patch a lot easier to do. Any volunteers?

Iva Suazo

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Re: FF7 Chocobos... Question and Idea
« Reply #3 on: 2011-07-25 07:27:03 »
Patch out yet?  :o

kirkham7

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Re: FF7 Chocobos... Question and Idea
« Reply #4 on: 2011-07-25 16:26:43 »
Nope, no one has volunteered quite yet, so be patient.  :)

Vgr

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Re: FF7 Chocobos... Breaking the Limits
« Reply #5 on: 2011-08-07 01:52:57 »
I am. Not now though.

kirkham7

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Re: FF7 Chocobos... Breaking the Limits
« Reply #6 on: 2011-08-07 02:25:54 »
Oh sweet, thanks. Whenever you get the time, just let me know.
« Last Edit: 2011-08-07 06:40:01 by kirkham7 »