Author Topic: FF8 Failed to load full screen mode  (Read 2105 times)

oranday

  • Guest
FF8 Failed to load full screen mode
« on: 2011-08-01 11:14:49 »
Hi! I have found this community very helpful to make my FF8 experience better. I do have one problem, hope you can help me:

I installed Aali's custom driver v0.7.11b, but the game cannot run in full screen! I can see the graphics improvement but I can't understand what is keeping me from running the game on full screen!

I had NO problem with the game before I installed the custom driver, but I'm using FF8Launcher v1.31 (again, without a hitch). Everything in the game seems to work fine. I'm running Vista 32bit, SP2. Here's my ff8opengl.cfg layout:

# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no



I hope this info is enough for you guys to help me out, thanks in advance!!

oranday

  • Guest
Re: FF8 Failed to load full screen mode
« Reply #1 on: 2011-08-03 06:09:56 »
BTW, it has not been necessary to run the program with Compatibility Mode, i went through the program's properties and the box for Compatibility Mode is unchecked... the game runs fine, I just can't get it to run on Fullscreen! Help Meeeeee please!! :P