As APZ hinted at in another thread, someone was working on a Tifa model replacement. That person was me and I am posting this WIP to prove that it is being done. I am new to these forums, though some of you may know my work from other things, such as that I am the lead Modeler of the half-life mod Earth's Special Forces (
http://www.esforces.com/) and have worked on various other mods. Anyways, that is enough about my background, onto the model.
She's about 90% done Mesh wise, around 3200 Tris more or less. Need to finish attaching her hair to her head on the bangs side, model her earrings, her arm pad, and possibly detail the shoes more. I'm still unsure of the poly count that I can get away with for these model replacements. APZ said about 3000 or so, but I'm convinced it can go higher from that Cloud model Millenia and Timu did, so if I could get a confirmation there that would be nice. I also plan on making her weapons as well, since I noticed it was just modified versions of her hand anyway, shouldnt be too hard to replicate.
I tried to combine styles of the Dissidia and Kingdom Hearts Tifa Designs while throwing in some of the flare of the original (hence large Breasts), she is a tricky one though. Also, as I have not modded FF7 before myself, I am concerned about her animating appropriately in-game. Mainly about if I should more or less edit her to be proportionally equal to the Original model or not, though I am not a fan of those proportions. So my question is, is it possible to edit the skeleton positions for her and keep her animations, WHILE looking decent, or should I just save myself a headache and go the original proportion route.
Any decent answer from people who have put new models in-game would be appreciated. I'd like to get this right the first time around ^_^