So...I never finished the scene.bin for Revisited. Revisited was my main project, but the changes left to be made are so boring and tedious that it really doesn't sound fun at all, especially since my current version of Revisited's scene has 95% of the alterations complete for the first 2/3 of the game, and 20% for the remaining third. Also, the Job Class Kernel has generated a lot of interest, so the question becomes... ... ... Do I create a seperate scene.bin for the Job Class Mod, or do I go ahead and finish Revisited's scene.bin?
Working on Revisited's scene offers many benefits. It would make significant progress on the Revisited mod, and also provide a quality scene.bin for use with the Job Class Kernel. Keep in mind, the Revisited scene is a completely restructured edition of the scene.bin and includes enemies appearing where they never have before, having completely customized stats, customized enemy formations and optional boss battles, and many enemies have new skills as well.
However, it would be relatively easy and quick to take a vanilla scene.bin or Lostwing's scene.bin and alter it for use with the Job Class Kernel. Doing this would serve no purpose other than to make a complimentary scene.bin to go with the new Job Class System in FFVII...it could develop into a full-scale project though.
So the possibilities are that I either complete Revisited's scene.bin and kills two birds with one stone (but it would not be fun by anyone's definition); or alter LostWing's scene.bin (this would be easy and quick); alter the vanilla scene.bin (could be done relatively easily and just going through the motions); or embark on a journey to create a optimally complimentary scene.bin to go with the Job Class kernel (full-scale project, lots of time, lots of bullshit). Obviously, the more efort an time-consuming ideas produce better results, but an altered LostWing scene.bin would be a pretty good match for the job class kernel.