Author Topic: Deus Ex HR was brilliantly done  (Read 2414 times)

Lion

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Deus Ex HR was brilliantly done
« on: 2012-01-04 05:55:55 »
Seems fitting as a prequel to the legendary Deus Ex.

Just finished playing it and god I love this game. Though it had it's flaws (fucking energy cell system was TERRIBLE) and poor focus on characterization (instead supplementing it with a philosophical/belief themed game), I loved the actual game play itself.

Anyways having finished a game, I just have to write out my feelings lol; so watch out for spoilers!

I wish you weren't given the option to blow up panchea. I mean it seems like a good option, but it wasn't worth it. Sure you get more choice, but you know what? Now they can't add more to the endings of the other 3 choices you're given. Because Jensen is possibly dead, and that means the other 3 endings have a bunch of loose ends that aren't tied up. Jensen clearly feels strongly about Megan having tried to rescue her for months. How does his relationship end up. And Sarif. Does he confront him? He is of dubious character, and though I liked the guy I was kind of questioning.

I loved that it was a standalone title. It didn't rely on the plot of Deus Ex to create substance. Because in my experience it almost fails. Because when the original is so brilliant and then you try to make a sequel, it's hard to make a conflict that seems just as meaningful in the sequel. That's why FF succeeds (well I should past tense that....) They didn't try to improve on FF7 (initially) because how do you get better than Sephiroth, who was built up through the whole game as a monster. FFX-2 really failed here. I mean the game despite its cheesy girl power theme really relied on the strength of the first to do anything at all. Can you really create a character that surpasses Sin-Jecht? Anyways I digress.

Cover system was a good implementation. Really worked with the sneaking around thing. Seems really innovative though I have little experience with FPS games.

Small annoyances
-God rockets are so hard to find. Shoulda dropped my launcher after I depleted the ammo at first.
-Fucking energy cells were a terrible system. Food let's you spam on bosses. Stun then typhoon chain. GG easiest game ever. What you would think would be a strategic battle worthy of Deus ex is like use pheonix down on (insert undead boss-> Gi Nattak/Evrae etc etc).
-Cloaking/Run Silent/Vision were terrible. Energy cells were dumb unless you wanted to eat an energy bar everytime.
-Sniper Rifles got rebalanced. They suck now. Heavys don't get one shot even with a headshot. Scoping is a terrible idea. Laser sight>scope.
-Inventory management. Ammo takes up space =(
-Bombs/Grenades don't feel as useful. They trigger alarms. Typhoon is far better for taking out bots since bots are rarer, and typhoon ammo is plentiful.


BloodShot

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Re: Deus Ex HR was brilliantly done
« Reply #1 on: 2012-01-04 08:56:19 »
I've always wanted to play Deus Ex, but I could never actually get myself to play it. Every time i sat down to play it I just feel like doing something else. Sometimes it takes an hour or 2, sometimes it takes 5 minutes.

It's not like I hate the game, I can't explain it.

From what I tried of HR, I did enjoy it, but hopefully the same thing doesn't happen.