I already try what you say. i extract all files in ff7_opengl.0.7.11b.zip and edit file ff8_opengl.cfg. try to run and the game still exit to desktop. Here is the app.log.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce 9400M/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: HD Audio
GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}
PORT 1: Microsoft MIDI Mapper [Emulated]
GUID={0x3ba13c97,0xfa2a,0x4eee,0x87,0x54,0x89,0xe6,0x5e,0x85,0x11,0x6d}
PORT 2: Microsoft GS Wavetable SW Synth [Emulated]
GUID={0x5b9e0d5e,0xd761,0x4490,0x8b,0xcb,0x2c,0xc6,0x82,0x4,0x12,0x0}
PORT 3: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
HD Audio
Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=5, volume=127)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
GLITCH: unsupported texture format
MIDI stop
sd_music_play (number=0, song_id=41, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=5, volume=127)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
GLITCH: unsupported texture format
MIDI stop
sd_music_play (number=0, song_id=41, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
Can't open file: \ff8\data\eng\field\mapdata\gg\ggsta1\ggsta1.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=10, volume=10)
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=74, volume=10)
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
Can't open file: \ff8\data\eng\field\mapdata\gl\glform1\glform1.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=58, volume=127)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
ERROR: COULD NOT READ FROM FILE e:\field.fs SIZE -1 READ SIZE 356289
Can't open file: \ff8\data\eng\field\mapdata\gl\glsta1\glsta1.mim
ERROR: COULD NOT READ FROM FILE e:\field.fs SIZE -1 READ SIZE 356289
Can't open file: \ff8\data\eng\field\mapdata\gl\glsta1\glsta1.pmp
ERROR: COULD NOT READ FROM FILE e:\field.fs SIZE -1 READ SIZE 356289
Can't open file: \ff8\data\eng\field\mapdata\gl\glsta1\glsta1.pvp
ERROR: COULD NOT READ FROM FILE e:\field.fs SIZE -1 READ SIZE 356289
Can't open file: \ff8\data\eng\field\mapdata\gl\glsta1\glsta1.id
ERROR: COULD NOT READ FROM FILE e:\field.fs SIZE -1 READ SIZE 356289
Can't open file: \ff8\data\eng\field\mapdata\gl\glsta1\glsta1.map
I suppsose those IO errors related to the files on disc 2. But i dont get any prompt for disc 2 at all.