Author Topic: how do i open FF7 PS1 BCX files?  (Read 6034 times)

TWK

  • *
  • Posts: 5
    • View Profile
how do i open FF7 PS1 BCX files?
« on: 2012-05-20 22:48:04 »
I want to view the FF7 PSX Field models but they are in BCX format! And my viewer is only compatable with LZS files!
How do i Extract those LZS files form the BCX file? Is there like a code or program or something?
P.S. i know the python programming language
« Last Edit: 2012-06-10 23:30:14 by TWK »

Bosola

  • Fire hazard!
  • *
  • Posts: 1748
    • View Profile
    • My YouTube Channel
Re: how do i open FF7 PS1 BCX files?
« Reply #1 on: 2012-05-20 23:26:36 »
I've moved this to the Scripting and Reverse Engineering board.

More importantly - it's best not to double-post. Use the edit function instead. This helps keep the boards 'clean'.

Cyberman

  • *
  • Posts: 1572
    • View Profile
Re: how do i open FF7 PS1 BCX files?
« Reply #2 on: 2012-05-23 23:11:00 »
I want to view the FF7 PSX Field models but they are in BCX format! And my viewer is only compatable with LZS files!
How do i Extract those LZS files form the BCX file? Is there like a code or program or something?

Posts merged

IDK if i posted this in the right area.SRY if i didnt.
The LZS files are LZS compressed data

BCX / BSX data are here.

There is no particular handy utility although Micky's code should be still floating around (you may want to try the URL in the BSX/BCX wiki entry).

Akari

  • *
  • Posts: 766
    • View Profile
Re: how do i open FF7 PS1 BCX files?
« Reply #3 on: 2012-05-24 03:29:10 »
In q-gears repositary I have converter from BSX BCX to ogre.mesh. It not only converts but can view models too.

http://q-gears.hg.sourceforge.net/hgweb/q-gears/q-gears/file/366869e3a784/utilites/ffvii_field_model_exporter/src

Cyberman

  • *
  • Posts: 1572
    • View Profile
Re: how do i open FF7 PS1 BCX files?
« Reply #4 on: 2012-05-30 20:46:09 »
In q-gears repositary I have converter from BSX BCX to ogre.mesh. It not only converts but can view models too.

http://q-gears.hg.sourceforge.net/hgweb/q-gears/q-gears/file/366869e3a784/utilites/ffvii_field_model_exporter/src
Hmm I sit corrected!

Cyb

TWK

  • *
  • Posts: 5
    • View Profile
Re: how do i open FF7 PS1 BCX files?
« Reply #5 on: 2012-06-11 17:35:15 »
I know that the LZS files are compressed data.
I just want to know if there is any program that can extract the LZS from the BCX.

Akari

  • *
  • Posts: 766
    • View Profile
Re: how do i open FF7 PS1 BCX files?
« Reply #6 on: 2012-06-11 17:44:12 »
I know that the LZS files are compressed data.
I just want to know if there is any program that can extract the LZS from the BCX.

You can't extract LZS from BCX. BCX are LZS. You just can uncompress BCX and get uncompressed bcx =)
You can't view it in any normal way.

TWK

  • *
  • Posts: 5
    • View Profile
Re: how do i open FF7 PS1 BCX files?
« Reply #7 on: 2012-06-27 17:18:06 »
Nevermind i just got the PC version and it is much easier to view and mod the models :)