The artwork is the exact artwork from the Final Fantasy VII PC 1998 Installer. I actually still have these pics on my hard drive, which I ripped with PrintScreen. As for the game's actual quality, I wish they would make the backgrounds in 3D but I doubt that will happen, unless they still have the 3D models. Many people doubted the sourcecode even still existed, but it must exist if they could make it use DirectX 9 (if it actually is still DirectX 5 and just uses the DirectX 9 wrapper functions like other DirectX 5 games that would be lame beyond reason). The other things could be accomplished without editing the sourcecode--achievements & booster could technically be programmed as a separate app that uses the save slot files from the game.
To sell the game to existing ff7 fans (the main customers) I think they will need: mp3 music, bicubic background resize, battle models for field (Cloud's face shouldn't look like [òó]), custom&improved default keys (& for minigames/codes instead of [switch] etc, also show key or gamepad button by it depending on input mode), highres font, transparent boxes, & widescreen.
To really do it right and keep up with the market they also need: Remastered sound like trailer, bicubic texture & sprite scaling, optional transparent dialog boxes with thin/invisible border, stencil shadows using walkmesh & official mod support using folder structure & ff7_opengl.cfg structure from Aali's Custom OpenGL driver. Minigames & Battle Swirl should work correctly run at correct framerate like in fan-made MinigamesPatch. Also, Aerith better not say "This guy are sick."
If it requires 2.0 GHz then it probably has widescreen resolutions. Let's hope they're not just making the game seem better by requiring 2.0 GHz--as for the other requirements, it makes sense to require 1GB of RAM, because Windows XP basically needs 1GB to do anything properly considering how much RAM Windows itself takes, plus printer drivers and other System Tray apps. So basically, even Microsoft Word requires 1GB of RAM.