Oh! Thank you so much!
Ok I even modified the field.fs and renamed "fre' into 'eng". When I load the save it freezes. Shows the loading icon and stays there... I'm on windows 7 non Geforce patch. Everything else works great!
Ok this was a mix of my mistake and misinformation... When you import or replace the files with Deling editor select compress and do not change the name of the files to start0.fs etc.. Leave it as it is. I was confused because when I saw my files they had the digit "0" after "start". So just replace the files with the current name. It works now. Though I cannot understand qhat the debug room is used for... haha... and how do I quit the game without alt+f4
I needed to clear this out because advanced users might be confused when they see the file name.
Ok... as I imagined... now it cannot begin a new game...:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2 4.3.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 11520x6480
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Loading external library RaW
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0x71951757,0xa58a,0x43de,0x95,0x62,0x9f,0x68,0xd6,0xe7,0x4a,0x76}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0x3cceaa76,0xbe14,0x4339,0xb3,0xdf,0xdf,0xf,0x7a,0xda,0xa8,0xba}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Microsoft Synthesizer
Port1 supports XG data
BinkClose
GLITCH: missed palette write to external texture data/eng/menu/icon
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\st\start0\start0.mim
Can't open file: \ff8\data\eng\field\mapdata\st\start0\start0.pmp
Can't open file: \ff8\data\eng\field\mapdata\st\start0\start0.pvp
Can't open file: \ff8\data\eng\field\mapdata\st\start0\start0.id
Can't open file: \ff8\data\eng\field\mapdata\st\start0\start0.map
So how can I edit the start.fl? Maybe if I edit the names it will be fixed...
I edited the names but now both the debug room and game intro freezes... I'm going to revert to the original files... what the heck...!