Almost done with the main cast's idle animations, first alpha should be coming soon.
About battle anims, I'm experimenting with adding a "build up" to attacking, like FF8, how the characters prepare to attack (eg. squall raises his sword first, then starts running) but the "jump" sound still happens at the same time. Is there any way to make it happen after the prep animation is finished, or would editing the sound to have a delay be the only way (if that works at all)?