Author Topic: Spoox´s 3DSMAX Walkmesh and camera importer ?  (Read 4617 times)

anaho

  • *
  • Posts: 143
  • King Of Slowdown
    • View Profile
Spoox´s 3DSMAX Walkmesh and camera importer ?
« on: 2012-08-04 17:40:58 »
Hello,
where exactly can it be found ? I am want to do a few backgrounds again but this time I definitely will not match it by eyeball again ;)

Bosola

  • Fire hazard!
  • *
  • Posts: 1749
    • View Profile
    • My YouTube Channel
Re: Spoox´s 3DSMAX Walkmesh and camera importer ?
« Reply #1 on: 2012-08-04 18:17:56 »
Is this what you were looking for?

anaho

  • *
  • Posts: 143
  • King Of Slowdown
    • View Profile
Re: Spoox´s 3DSMAX Walkmesh and camera importer ?
« Reply #2 on: 2012-08-04 19:53:11 »
No, that was my request for a Blender importer ( that didnt quite work).
I want to know if the importer he made for 3DSMax was ever made available to others.

SpooX

  • ah nothing really...
  • *
  • Posts: 344
  • Used to be errr...
    • View Profile
Re: Spoox´s 3DSMAX Walkmesh and camera importer ?
« Reply #3 on: 2012-08-05 21:31:32 »
I'm sorry, I haven't released it as it's not 100%.
Also it is (codewise) within a bunch of other functions (some of them can't even be discussed here  :evil:)
The locations of all objects are correct, the only thing missing is an accurate focuspoint for the camera and POV.
For Max I solve this inside Max, for Blender I lack the knowledge of Blender.
 8)

neomonkeus

  • *
  • Posts: 27
    • View Profile
Re: Spoox´s 3DSMAX Walkmesh and camera importer ?
« Reply #4 on: 2012-08-05 22:48:21 »
If it is of any interest to peeps in general, I have requested the Blender scripter Amanitas *on qhimm, goes by various names* to create a public repo. It was mainly just out of interest to see how it was scripted but I may take a poke at it.

@SpooX - Don't suppose there is a unified format description hanging about? :P

anaho

  • *
  • Posts: 143
  • King Of Slowdown
    • View Profile
Re: Spoox´s 3DSMAX Walkmesh and camera importer ?
« Reply #5 on: 2012-08-06 22:41:36 »
@ spoox

I see your point and understand that you want to keep it . I am talking about 3DSMAX for a change, not Blender ;)
In the non bombing mission gallery you basically described how to set up a scene in 3DS Max and provided some maxscript code that he should import for that specific scene.
The scene I want to create is ITMIN1a. Would it be possible that you provide the "data" for that scene ( or vertex/ camera location or whatever it is called ;) ) to import in maxscript if it does not take too long ?


SpooX

  • ah nothing really...
  • *
  • Posts: 344
  • Used to be errr...
    • View Profile
Re: Spoox´s 3DSMAX Walkmesh and camera importer ?
« Reply #6 on: 2012-08-06 23:37:18 »
Anaho, see PM.
 8)