see last post
aka HMPMAX1, HMPMAX2, HMPMX, HMPMAX3
Currently, they all do the same with the exception of HMPMX which also remedies status effects and targets characters not in the active party. the numbered ones refill HP/MP for the active party, the other one is basically the Inn function
I want to change this so HMPMAX1 only affects HP, HMPMAX2 only affects MP, HMPMAX3 affects HP and MP, while HMPMX stays the same
I assume the function is handled in the .exe and hardcoded in some way. Is it feasible ( not gonna bother with 'possible' ) to change this?
On that note, something else.
I want to disable whatever function triggers when a materia hits master and then splits itself. Essentially, I want to stop the split so that specific materia are essentially unique and remain unique / lost forever if you sell / lose / trash / merge them.