I have amended the original post. But until he does support the new game (and the chances are extremely low due to a number of reasons I cannot be bothered explaining to you), the mods listed in red will NOT work. Ever. Your only hope is that Kranmer is allowed to convert the new game to the old. That still isn't modding the "new" game. It would in effect be the old game at that point, so my argument still stands.
Good luck!
I am aware of at least one of the reasons. You mentioned before that the new version appears to use DirectX rendering, whereas Aali's driver works of OpenGL. This is why i'm so fascinated by the "Original Graphic Mode", which i've just posted about in the other re-release thread. If the effect is not emulated, it's possible the re-release actually supports alternative rendering modes on top of the new DirectX rendering mode.
And as for "that still isn't modding the 'new' game", at the end of the day does that really matter? The re-release, despite it's issues, is an easy and legit way of buying FF7 on the PC. If the modding community manages to overcome the obstacles set by the re-release, we will no doubt see more people coming to this community, and by extension more modders (who now have easy access to the game) contributing to this community.
Just look at Morrowind. It's an old game, but it still has a very large and active modding community. That's because it's easy to acquire Morrowind legally. FF7 PC however has always been difficult to get a hold of.