Hey there everyone,
I'm planning on developing an open-source, Final-Fantasy based game in the long term (I know I would at least 1 year before having anything to show off).
I know Python, C and C++ and recently started learning some OpenGL. I know Qt4 pretty well, so that can do the launcher, settings, etc.
I'm creating this topic because I'm looking for advice. I know you guys are not lawyers, but I believe you should know some stuff better than me.
The history would be like an FFVIII clone, but with different characters, monsters and cities.
I choose FFVIII because of the Garden situation, where you have students that need to pass a set of trials, get into SeeD, and then they're dispatched to the whole world.
On a initial state the player could only start in Balamb Garden, but once things advance it will have the chance to start a new adventure in Galbadia or Trabia Gardens. (maybe even White Seed or in Esthar?)
Anyway, what kind of things should I be aware that are off-limits?
afaik,
names of cities, magic, attacks, etc are not copyrightable, so they are fine to copy I guess? (plus damage calculations)
ideally, the FFVIII world map would be copied too, then added a few extras here and there.
I know I can't use textures from the real game, and I don't plan to.
But what about
these projects?
(I'm looking mostly at the menu icons)
Thanks very much in advance!