you can make an image with all the textures parts with gimp or photoshop and make a new uv coordination into blender with the new image you made before import. Sorry for my bad english i'm french.
Thanks for your input. That's pretty much what I do, but it still reduces the quality. It's slightly more pixelated. But thought I'd ask before I merged them into one. Ha guess this is the only way.
Then again not that it matters too much, considering the ff7 game itself is quite zoomed out and you can hardly see the details to begin with. ( which was why my old vincent textures looked good ingame and not in 3d max)
My other minor concern that you probably are even more aware of is making sure any higher-res textures still match the fmv's as best as possible
Thanks for the feedback. I only edited my Vincent due to it being "too simple" at first. But do not worry, the end result will still blend with the other characters. Furthermore lighting! Makes a huge impact on my models. So with the correct lighting, it should be all good
Edit: Just to show you that they all blend
All Models Previewhttps://www.facebook.com/photo.php?fbid=10152115473645494&set=a.10150158564485494.413495.880845493&type=1&permPage=1Hello. I'm new on this forum.Excelent work dude...but I think that Cloud hairs should be more yellow and his sword is too big,other than that excelent work!!! Vincent model...just wow
Good eye
True, that his sword should be shorter. But I prefer it slightly bigger ha you can always re-size it yourself if you'd like in kimera. Remember this is FMV "
Inspired" and not 100% based upon.
As for his hair, I did see a lot of different shades such as dark yellow and more to the orange side in certain pictures. Then again it's because his in different areas with different lighting. I only stuck with his current colour, Since i believe it blends well with most of the background environment he is in.
Edit:
CompletedMerged all the textures into one. The cape isn't as high quality compared to the old pictures in terms of lines and folds within the cape. But i rather use 1 texture file in-comparison to 6.
I did upscale the face texture and redrew the eyes however. I think this is a good compromise, the cape was too detailed compared to the other characters anyway.
So do you like the new Vincent compared to my old release?
Cell Shade Experimenthttps://www.facebook.com/media/set/?set=a.10150158564485494.413495.880845493&type=1