Author Topic: Error Battle Ice Gate Mountain  (Read 8270 times)

kanelakis

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Error Battle Ice Gate Mountain
« on: 2012-09-12 22:19:53 »
Hi guys, I have another problem.
After a couple of battles in the "Ice Gate Mountain" I get this error:


know how to solve it?
Retrospect I can not go on.

Kompass63

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Re: Error Battle Ice Gate Mountain
« Reply #1 on: 2012-09-13 06:22:39 »
Hi kanelakis

Not enough information!

What hardware features you have (including graphics card)?
What is in the app.log?
What are your settings (ff7_opengl.cfg)?
What mods you have installed?
Which Windows (32 or 64 bit, XP or Win7)?
How long have you been playing non stop?
.
.
.

Greeting Kompass63

ajthedj747

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Re: Error Battle Ice Gate Mountain
« Reply #2 on: 2012-09-13 07:17:34 »
Hi guys, I have another problem.
After a couple of battles in the "Ice Gate Mountain" I get this error:
know how to solve it?
Retrospect I can not go on.
I know what your problem is. It is your battle.lgp file. That file is not compatible with certain parts of the game. I have been having this issue allot. I will put mods into my battle.lgp, making it so the game crashes during certain battles in certain areas.

The best thing to do is to backup your current battle.lgp, then put it into a separate folder, and put a simpler, smaller battle.lgp file into your original battle folder. Go back to your saved game, get through the battles that you did crash the game in. Then get to the battle that did crash your game. What is this? The game did not crash? Nice! After this battle and a few more, replace the battle.lgp with your bigger, backed up battle.lgp that you have originally used.

Do this for every-time you hit a battle that crashes your game. Save your game into multiple saves. Save very often, so you can progress father without having to go back far when your game crashes.

Use my trick as well for the char.lgp. I have had the game crash on me at certain parts of the game with my char.lgp file. Just like you would with your battle.lgp file, back up and put into a separate folder your current char.lgp. Then temporarily replace it with a smaller, simpler char.lgp.

I hope this is a quick fix for you and others. It works for me all the time.

kanelakis

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Re: Error Battle Ice Gate Mountain
« Reply #3 on: 2012-09-13 09:36:27 »
Hi kanelakis

Not enough information!

What hardware features you have (including graphics card)?
What is in the app.log?
What are your settings (ff7_opengl.cfg)?
What mods you have installed?
Which Windows (32 or 64 bit, XP or Win7)?
How long have you been playing non stop?
.
.
.

Greeting Kompass63
My OS and Windows Xp Professional Sp3 32 Bit
RAM: 3GB
Video Card: Nvidia GeForce 9500 GT 1GB
for hours non-stop do not do it because the game 1 or 2 hours a day.
Code: [Select]
This is my APP.LOG
INFO: OpenGL driver version 0.7.11b FF7/FF8
INFO: Auto-detected version: FF7 01.02 U.S. Inglese
INFO: NVIDIA Corporation GeForce 9500 GT/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found extension swap_control
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound ...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
September music volume: 127
September music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!
INFO: C: \ Games \ FINAL FANTASY VII \ movies \ eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
September music volume trans: 127 -> 0, step = 60
END OF CREDITS!
Entering MAIN
September music volume: 127
Exiting MAIN
START OF MENU SYSTEM!
END OF MENU SYSTEM!
Entering MAIN
Exiting MAIN
- = - = [START OF WORLD MAP!] = - = -
stop_sound
cross play music: 0
September music volume trans: 127 -> 0, step = 4
September music volume: 127
stop_sound
- = - = [END OF WORLD MAP!] = - = -
Entering MAIN
Exiting MAIN
Field Start
September music volume: 127
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene # 676
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!
END OF MENU SYSTEM!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
September music volume trans: 127 -> 0, step = 4
September music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene # 673
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception

This is my configuration "ff7_opengl.cfg"
Code: [Select]
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
#internal_size_x = 3840
#internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll

A code tag a day keeps the doctor away. ~Covarr

« Last Edit: 2012-09-13 14:48:58 by Covarr »

kanelakis

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Re: Error Battle Ice Gate Mountain
« Reply #4 on: 2012-09-13 10:10:02 »
I know what your problem is. It is your battle.lgp file. That file is not compatible with certain parts of the game. I have been having this issue allot. I will put mods into my battle.lgp, making it so the game crashes during certain battles in certain areas.

The best thing to do is to backup your current battle.lgp, then put it into a separate folder, and put a simpler, smaller battle.lgp file into your original battle folder. Go back to your saved game, get through the battles that you did crash the game in. Then get to the battle that did crash your game. What is this? The game did not crash? Nice! After this battle and a few more, replace the battle.lgp with your bigger, backed up battle.lgp that you have originally used.

Do this for every-time you hit a battle that crashes your game. Save your game into multiple saves. Save very often, so you can progress father without having to go back far when your game crashes.

Use my trick as well for the char.lgp. I have had the game crash on me at certain parts of the game with my char.lgp file. Just like you would with your battle.lgp file, back up and put into a separate folder your current char.lgp. Then temporarily replace it with a smaller, simpler char.lgp.

I hope this is a quick fix for you and others. It works for me all the time.
I tried to do as you say, but I am always forced to leave the game and come back and a ball.
I also tried to do a different test, while I was in the game kept open folders with back up files Battle.lgp, and the end of each battle I replaced them, but it did not work the same.
Now that you try again holds only a battle then crash.

ajthedj747

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Re: Error Battle Ice Gate Mountain
« Reply #5 on: 2012-09-13 13:12:21 »
I tried to do as you say, but I am always forced to leave the game and come back and a ball.
I also tried to do a different test, while I was in the game kept open folders with back up files Battle.lgp, and the end of each battle I replaced them, but it did not work the same.
Now that you try again holds only a battle then crash.
Really? That is very odd. Hmmm. Hopefully someone smarter than me can help you. Maybe you are missing a file in your battle folder. Try playing a brand new game without saving with the simpler, smaller sized battle.lgp and let me know if it crashes the game. This is something else.

kanelakis

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Re: Error Battle Ice Gate Mountain
« Reply #6 on: 2012-09-13 13:35:53 »
Really? That is very odd. Hmmm. Hopefully someone smarter than me can help you. Maybe you are missing a file in your battle folder. Try playing a brand new game without saving with the simpler, smaller sized battle.lgp and let me know if it crashes the game. This is something else.
Yes,I've done this test with the original game without Bootling, and the problem was not there.

Tenko Kuugen

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Re: Error Battle Ice Gate Mountain
« Reply #7 on: 2012-09-13 15:48:03 »
start your bootleg configurator, go to 'installation' and copy your 'pitbrat code' and post it
because this could be any number of problems

kanelakis

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Re: Error Battle Ice Gate Mountain
« Reply #8 on: 2012-09-13 18:00:13 »
start your bootleg configurator, go to 'installation' and copy your 'pitbrat code' and post it
because this could be any number of problems
Ok,this is my pitbrat code:0101010102000000001111115111100001

ajthedj747

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Re: Error Battle Ice Gate Mountain
« Reply #9 on: 2012-09-13 19:01:23 »
@kanelakis, were you able to fix the game with my suggestions from our Private Message Sessions?

kanelakis

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Re: Error Battle Ice Gate Mountain
« Reply #10 on: 2012-09-13 19:44:16 »
@kanelakis, were you able to fix the game with my suggestions from our Private Message Sessions?
For the time being, but I want to hear the opinion of an expert to make sure that I do not happen again.

ajthedj747

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Re: Error Battle Ice Gate Mountain
« Reply #11 on: 2012-09-14 05:30:06 »
I guess I am not an expert, just another guy. Oh well.

I think he wants someone like @PitBrat to help him.

@kanelakis, if you do not get help soon, I will send some PMs to the other experts for you and lobby for them to read these posts of yours.

Kompass63

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Re: Error Battle Ice Gate Mountain
« Reply #12 on: 2012-09-14 07:45:47 »
Hi kanelakis

What you did for ajthedj747 advised?

At the moment I find not very much.

You could start FF7.exe directly without FF7Music.
Then you have no music, but the game should work.
If the game still crashes, at least we know that it is not at FF7Music.

Greeting Kompass63

kanelakis

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Re: Error Battle Ice Gate Mountain
« Reply #13 on: 2012-09-14 11:10:30 »
Hi kanelakis

What you did for ajthedj747 advised?

At the moment I find not very much.

You could start FF7.exe directly without FF7Music.
Then you have no music, but the game should work.
If the game still crashes, at least we know that it is not at FF7Music.

Greeting Kompass63
Ok,by the time I got over that level, if I happen later I'll do that test.