Author Topic: FF7 .s files  (Read 3288 times)

Renderguy

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FF7 .s files
« on: 2002-06-01 21:43:36 »
I know about the regular .p .rsd and .tex filetypes, but in magic.lgp (and possibly others) there is a .s file.  I have tried reading it as a rsd (to get plain text) filetype but they seem to consist only of #.  File number two and number four are examples of this.  Anyone know anything about it?  Also it seems odd that there are multiple files with the same data all throught tthe lgp
is there a reason why they could'nt use just one?

ficedula

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FF7 .s files
« Reply #1 on: 2002-06-01 22:04:07 »
Firstly, they do duplicate files throughout the game for no good reason ... who knows why.

Secondly, view as text will only display a file if it is text! Binary files, it will display as much of it as it can, but often that's very little. In this case, it could just mean that the S files have a # symbol near the start, and after that point there's binary data that wouldn't be shown in text mode. So the files aren't necessarily the same ;)

Renderguy

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FF7 .s files
« Reply #2 on: 2002-06-01 22:19:28 »
You were right Ficedula that was only the first symbol.  Also thanks for explaining it, I am a total newbie in most of this stuff. There is about 45 characters in a.s. Any idea what it does?

ShinRa Inc

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FF7 .s files
« Reply #3 on: 2002-06-02 05:39:14 »
Oddly enough, the file extentions are usually related to what the file has to do with.  Offhand, maybe it's a link-type file, telling the game what sound effects to use for the various battle actions(Not just magic...I strongly suspect that at *least* the "Throw" command is in there, too...But that's just from finding the scaled-down character weapons as .p files, not from any actual datahacking or whatnot.).  Just a thought.

And yes...Square has so much useless duplication in it's files, it gives me migraines.... :evil: