Ok, I think I see your point. Honestly, I believe we could debate endlessly about textures in that respect, and every modeller might have a different idea about it. Nevertheless, let me explain a bit the take I had on texturing the furniture. Most of the texture images you showed are rather old worn wood textures, like if they had been exposed to the weather outside. However, when I see the furniture in Elmyra's home, I would rather have the idea that it is made of varnished wood, and that the house is well-kept and cleaned regularly. That's really the impression I get when I look at the original image. Thus I wanted a feel of "even if it may be somewhat old, it still looks rather new" in those textures. That's why I picked them in these styles, and that I had a very very light touch when it came to add dirt shaders. In fact, I did also add small scratches on many wood textures, but since they were made at a rather realistic scale you can hardly see them even in the high res picture.
One example describes that fairly well: the piece of furniture under the TV. It's a wooden piece of furniture with glass doors with magnet locks: those things were very popular around the end of the 90's (i.e. very modern if you compare that with the release date of the original game). Thus, it would make sense to make that piece of furniture look "new and modern" like if it's straight from your IKEA store, and not made with old worn wood. In a way, my take on Elmyra's home is about having an old house that has been renovated with modern equipment. With that in mind, I think the style of textures I picked is more appropriate.