Oh man the nostalgia, I immediately pictured Aerith " don't step on the flowers!!!!"
Those flowers are so detailed O.O
It's really surprising to be honest that square doesn't just do this with their PC ports of classic FF games,
simply recreate the scenes, animations, character models, textures, UI and fans would actually be satisfied with the quality of the ports
It's really amazing the quality of content the modding community creates, it's just unfortunate that square leaves us feeling it is necessary to spend our own private time patching a game that we paid for
Still wonderful work as always really am loving the detail especially when compared to the original :DD
perhaps I will try to learn blender again then start overhauling the character models in game with more anatomically realistic ones
so we could have character models that fit in with excellent quality environments
Actually, I find that remaking FFVII from Square Enix standpoint would not be straightforward at all. If they wanted to do a HD port, they would pretty much need to recreate all the assets (a/ apparently they've
lost a lot of the assets of the original game b/ said assets are for the most part completely archaic now), and get it to work with a new engine... and at that point, they might as well go for a full-fledged remake. Not to mention that a bunch of elements of the game (storywise or gameplay) were widely acceptable when the game was released, but the current customer-base wouldn't be able to stand it. I also believe that FFVII is unfortunately plagued by the syndrome of the
unpleasable fanbase, in that respect I agree with Square's decision to dedicate resources to entirely to new games.
What would be nice, however, would be a more supportive attitude towards the modding community, because whatever we do, we'll always be at the mercy of a Cease & Desist.
That won't be enough. I'm already on the limits of the games possibilities (there is only room for textures). The main problem is the skeleton and the animation files with there Z-position. If we could edit them a bit better and could use wight painted models with a unified skeleton, then things would look a lot better. But we need also tools for this. I guess mesh deformation is possible with the current engine, because it seems to be used in Safer Sephiroth special attack, but someone has to enable it for the models and expand kimera to display such models.
Indeed. And then there are severe limitations when it comes to shading (we can only do so much with only diffuse shaders)...
Oh, and by the way, it is DONE