Author Topic: The strange things you can find in audio nowadays  (Read 2876 times)

dgp9999

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This file http://dgp99999.tripod.com/instr2_22000_4000.mp3 is a recording of what I heard from playing "instr2.all" on FF7PSX. It seems to be the custom instruments for OWA. The best config I could get was 22000hz and 4000b interleave.

This file http://dgp99999.tripod.com/instr_22000_9990.mp3 is a recording of what I heard from playing "instr.all" on FF7PSX. I dunno what the hell this is but I do reckognise the "yahoo" noise which is in FF7s soundfonts. This is 22000hz with 9990b interleave.

The last is http://dgp99999.tripod.com/mgs2_10_1380.mp3 which is from Metal Gear Solid 2. The file being played is movie.something. I can't remember the extension. Again, I dunno what the hell is going on in this. I couldn't playback the files which were over 1gb for some reason. Analysis anyone?

EDIT: You have to paste the url into the address bar to get the link working.

Goku7

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The strange things you can find in audio nowadays
« Reply #1 on: 2002-06-05 00:06:41 »
Fascinating.  That could explain some things about why its so hard to extract or pin down the PSX-MIDI data in a PSX game in comparison to doing so in an SNES game.

You know how, on some PSX games that use XA audio, all the songs are compiled into one master XA file, and the PSX SPU simply cuts to the correct point in the track to play the requested song?  Well, something similar to that could be happening with the PSX samples, the SPU could simply be jumping to the requested sample points in the file and loading them dynamically into the SPU RAM.

Did anybody get that?