The Unshaded Model project has moved to an UM-Modeloverhaul project.
I have started with a simple recolor of the main characters to fit the models Squallff8 has made, but after some practice and the first own recreated model I realized, that I could make even better models. More than half year is gone now since I started this more and more growing project. It was intended as simple character replacement for the field models, but after a while I had learned so much, that I got now possibilities to alter a model in
nearly every way I want it. Still, Kimera isn't professional 3D editor, it has its limits and sometimes it's hard to work with. However lesser
options make a tool more accessible, so you can learn and master much faster the main functions.
The models I recreate are very close to the original game, however if I see a better interpretation of a model, I use this instead of the original ones (Johnny, Bugenhagen, Lady Cloud are good examples). It depends on, if the design is representing the characters character. Cloud is for example now a bit more pale to represent his sickness.
The Iro-File for 7th Heaven
ChaOS-1.70.7z
Subscription for 7th Heaven:
iros://Url/http$pastebin.com/raw.php?i=fZGmYc0T
The single files:
Unshaded-Models-1.66.0.7zI'm far away from completing this project, that's why I have made a separate model overhaul made out of the PRP, Squallff8's and diverse other creators models to use it as a base mod to capture every current done model.
Subprojects for the 7thHeaven:
New_Animation1Dynamik-Weapons-Project.7zThe-Community-flevel-Project.7zXXXX means that these models are not used by the vanilla FF7 version.
Version 1.66.0
Added Models:
CFED
CRID
CUFC
CVBA
CVGE
FUFE
FVED
BRAF
CFBB
CGDA
DDHA
DEIE
FIXES:
AAAA
ALAD
AODD
CJIF
CSED
BSFC
COGB
DAFB
DQAE
DSBC
Version 1.65.4
Changed Cloud's head once more (ยด_`)
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Version 1.65.3
FIX:
Main
BHFF - sword was merged with hand
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Version 1.65.2
Updated:
Changed Clouds face more to the final battle model.
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Version 1.65.1
Updated:
Name changed to ChaOS.
Barret - New head. It's not the final model, but the head wasn't that good, so I fixed it first. The rest of the model will get overhauled in a later release.
7th Heaven mod updated. New option for bigger models in field from the model resized project.
Fixed an option in the script.
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Version 1.65
Updated:
Main
Cloud - All models updated
Tifa - shorter legs, cleaned model
Supporting
Zack - updated sword model and added the scar to his face
NPC
BQFB - Man7
DTJB - Buka
MINI:
High
CAAA - Cloud Original updated model
Chocobo
CD - Chocobo cleaned folder
EA - Cloud new model + animation fixes
World
BBE - Cloud
BBE - Cloud Without Sword
DLB - Tifa
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Version 1.64.1
ADDED MODELS
NPC:
DQGD - Snowboarder
FIXES
BWAB
DFGD
New faces for:
-Cloud
-Barret
-Aerith
-Tifa
-Cid
-Sephiroth
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Version 1.63
ADDED MODELS
NPC:
DPEF - Cook
DQAE - Waitress
DJID - Chocobo Carriage
EXTRA
XXXX - carter, replace in the Iro mod the Old Fatman in front of the Honeybee Inn
MINI
Chocobo
cd - Chocobo
ea - Cloud
FIXES
ALAD - Rufus new face and a closer design to the original battle model
AQGC - Chocobo better proportions of the model and fixed eye texture
--------------------------
Version 1.61
ADDED MODELS
...
FIXES
Cloud could be transparent now, not perfect, but better as to see nothing (Thanks to Borde the issue doesn't exist anymore)
ESEB - Cloud as soldier, the sword had overwritten the gun of the normal soldiers
Biggs, Wedge, Jessie and Vincent are fixed now
----------------------
Version 1.60
The whole Cloud folder is changed. I decided it's better to make two folders, one with original style Cloud
and one with Crisis Core style Cloud. You could also choose which buster you want use (I hope I find every model of them...)
The original Buster is the default one for all models, except for the CC style Cloud.
ADDED MODELS
DOIB - Woman 6 in NPC
CLGD - Cloud (Rail Map) in Main
Battle
ruaa - Tifa in Tifa
rwaa - Red XIII in Red XIII
rvaa - Aerith in Aerith
rtaa - Cloud in Cloud (final Version, for the moment...)
siaa - Cloud in Cloud
rtaa - Cloud with single pauldron (I prefer this Version, it looks more natural that's why I have made all alternate outfits this way)
siaa - Cloud with single pauldron
- Alternate Outfits: Cloud Black dress (CC style),Zack and Young Cloud (the same look as Zack)
MINI (NEW)
High
CAAA - Cloud Original
CAAA - Cloud Crisis Core
FIXES
AAGB - Tifa New model which uses now parts from Grimmny's version
AGGB - Update to the new one
AXJA - Update to the new one
ADDA - Red XIII 'Let it burn...'
FJCF - 'is on fire, too ...'
HVJF - Ok, his tail looks now really hot.
AUFF - Aerith Update
CAHC - Aerith Flower Update
XXXX - AUFX- Aerith Death Update
BSFC - Obasan 1, have fixed an issue which has overwritten the right foot of Sephiroth
new Animation fixes
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Version 1.55
ADDED MODELS
-ARFD - Oldman 3 in NPC
-ASBF - Man 10 (Johnny's friend) in NPC
-BFHE - Oldman 1 in NPC
-BSFC - Obasan 1 in NPC
-CMIF - Man 1 in NPC
-CRCA - Man 2 in NPC
-CSED - Man 16 in NPC
-CWED - Woman 3 in NPC
-DAFB - Woman 2 in NPC
-DEDA - Man 3 in NPC
***NEW***Battle
Main
rtaa - Cloud in Cloud (it was only a test to see if the transparency is working. Everything works, but the model looks a bit to shiny for me. The pre-light is simply too strong)
rtaa - Zack in Cloud/Alternate Outfit ('',)
sbaa - Barret in Barret
scaa - Barret in Barret
sdaa - Barret in Barret
seaa - Barret in Barret
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Version 1.50
ADDED MODELS
-FBGE - Cait Sith Reporter in Main (only bone correction)
-DNJE - Mukki1 in supporting
-BPDC - Mukki2 in supporting
-DNDF - Mukki3 in NPC
-DTJB - Buka in NPC
-BFCA - Old Fatman/Zacks Father in NPC
-CFHA - Punk Man in NPC
-BQFB - Man7 in NPC
-CGIF - Boy2 in NPC
-DMCB - Old Man 2 in NPC
-DMIA - Fat Man 1(Miner1) in NPC
-DSBC - Fat Woman1 in NPC
-DSGF - Old Woman 1 in NPC
-new animations in Animation; contains Bloodshot's new animations (fixed) and some of my fixes (Cait Sith Reporter model is now corrected)
!!!PLEASE INSTALL AT LAST!!!
-extra Animation fix for Johnny, because Barret use the same I decided to put at in as JONY.a,
it is a foot correction and must be set in MakouReaktor for apfd.a in scene: mds7.
FIXES
- small changes to Dios legs
- Johnnys face doesn't blink anymore
- Reno AODD.hrc use now the same bones like MMMO.hrc (thanks goes to General Ironside for this solution)
- New sword model for Cloud based on Mike's Buster, I also adjusted some bone parts
temporary in Main\Cloud\XXXX - Alternate Outfits\Test Cloud With New Sword
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Version 1.40
ADDED MODELS
- GAJC - Dio in supportig
- CDJA - ShinRa Manager in supporting
- CJIF - Johnny in supporting
FIXES
- deleted a wrong and corrupt animation (FXCC.a) in Barrets folder
- Barret is much more tweaked now (
- Sephiroths hair is changed to a singel part (looks much better).
I thought I had done this earlier, but it looks like that i was wrong.
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Version 1.38
ADDED MODELS
- IBGD - Zack, with sword in supporting
- EJDC - Zack, in supporting
- BGDC - Shera, is back in supporting
FIXES
- AUFF - Aerith, it used a wrong head bone, the hip chest is also adjusted
- ACGD - Barret, new boots from the Timu Sumisu & Millenia's HQ Barret model,
the upper body and the hip bone have new scales
- XXXX - Young Cloud, etra models in main updatated
- IBAD - Zack, without sword, model updated
- XXXX - Zack, extra model updated in supporting
- XXXX - Zack, with sword extra model updated in supporting
- AZHE - Shinra Guard, model updated
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Version 1.35
ADDED MODELS
- EDEA, Shinra_onna in NPC !!!ATTENION!!! I put in a NEW animation (EDEA.A)! These must be added through MakouReactor to the model as first animation.
- AZHE, Shinra Guard in NPC
- BWAB, Shinra Soldier in NPC
- DXBD, Shinra Soldier, with gun in NPC
- EIHD, Cloud Soldier, holding helmet in Main
- EKBF, Cloud Soldier, no helmet in Main
- ESEB, Cloud Soldier, with buster sword in Main
- FJCF, Red XIII, soldier uniform in Main
- CQGA, Aerith, 5 years old in Main, needs testing
- DIFF, Aerith, 10 years old in Main, needs testing
- BADD, Honeybee girl in NPC
- BGDC, Shera tempory removed for improving
FIXES
- fixed DLFB-Cloud Dress, one queue was missing
- fixed missing fingers of Barret sailor
- fixed Sephiroth with Jenovas head
- EHHC moved to Supporting
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Version 1.32, date 02.12.2013
- changed Cait Sith's fat mogrys arms to full seen as in battle
- fixed a clipping problem when Barret is moving
- fixed a finger of Vincent's hand
- added an animation correction of RedXIII
- Vincent Original Style added as alternate outfit
- added Original Style Bustersword as alternate outfit (needs testing)
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Version 1.31
Release of the finished main characters
Credits
Weemus - Vincent and Cid using parts of his models
Jinkazama2k7 - Vincent's coat, his right leg and the boots
Anfiga - guess I used nearly everything from his Sephiroth version
Bloodshot - Tifas arms, Clouds head and pauldron, new Animations
Team Avalanche - the big ball where Bugenhagen sits on
Team Avalanche/Kela51 - Red XIII
TimuSumisu & Millenia - Barret's boots are from the HQ model
Grimmny - Tifa
The whole PRP-Team
Squallff8
Mike - new model for the Bustersword
Kuroda Masahiro for his great hair mesh for Zack
and many more I forgot (^_^)
And DLPB for doing sorting stuff.
You should take also a look at the tutorial from cmh175:
http://forums.qhimm.com/index.php?topic=15214.msg212943#new