Hi. Long time no see.
Version 0.19 out, more to reassure you that I'm not dead than to be an useful update...
- You can import models for Battle Scenes (geometry only, not texture yet),
- Exporting quads is fixed now (at least Blender can read them with most gfx cards),
- You may also change the colors a bit, as well as reorder textures, in Battle Scenes,
- You may now choose not to load texts (names, helps, etc...) when loading mods,
- Added 2 spell effects (Absorb Strength and Absorb Magic).
The bad point :
the size limit... You have between 0 and 2048 free bytes, which is really poor when it comes to models.
The good point :
textures should be importable soon (I guess it'll take much less time than geometry). I hope it will allow a decent way to get more space by optimizing the textures.
Note : the model's format must be .obj (the importer doesn't read the related .mtl file). Each faces be either a triangle or a quad and must have a texture and an UV mapping associated to it. If the program can't interpret some features of the model, it will display a warning and ignore them. Once a model is successfully imported, you must link textures ID from the imported model to the texture list available in the Final Fantasy file (Blender, in particular, tends to un-sort them).
Pfiou, it was really hard for me to make that importer. And I'm so busy with my studies these times...
Thanks for the thx, demeterf, by the way !
@ R51 : posting when I update ^^' speak of a coincidence.
About enemies, there are several things.
- Enemies are often duplicated : I think there is 1 instance for each different battleground (or battle scene) they may appear in. I'm not 100% sure that's the only difference but, for instance, the Big Dragon in the Mist Continent's mountain and the Big Dragon in the Forgotten Continent's plains are separated.
- Additionaly, there are enemy groups (or enemy formations) : they are variations of the same battle, with more or less enemies in it or different enemy types (eg. : Carve Spider or Carve Spider + Axe Beak). The Frequences are the probability you fall on each formation given you have already fallen on that battle. Frequency of 255 is same as 100, actually.
There is a help (F2), which I should update but still gives some useful informations (it strangely lags a bit though...). Don't hesitate to read it if that's not done yet ^^
Also, I tried to answer a lot of questions in this thread, so you may also read it if you have time to spare
Thanks for the feedback.