okay so maybe some of you are aware that I am rather obsessed in my spare time with finding the highest quality method possible for improving ff7 field backgrounds. I won't go into all the details but since my shader idea isn't really moving I have been messing around with other alternatives.
As a note, at the time I was more concerned with just getting the project done and experimenting and learning that with quality, but now that I look at the results I can't help but tell you that I absolutely hate the fractal method. There is sooo much blotchy distortion in the resulting images and even though omzy was kind enough to take my idea and automate it and bring it everyone I am still not very thrilled with the final results.
Of course I'd really like to give up on this entirely and just help the cause of remodeling the scenes one by one, however that is just not practical and even with team avalanches valiant efforts I think we are still a long way off from making that a reality, if it ever even happens. I have messed with everything and not really satisfied enough to start my project again. But I have something new here and I'd like to get an opinion.
I won't bore anyone with the technical specifics now but I have been experimenting with a procedure called super resolution and am really intrigued with the results. Since imgur and other image services tend to compress and therefore destroy the quality which I am here trying to convey, instead I have uploaded a png file to my google drive account. To those who are interested, download and judge for yourself.
https://docs.google.com/file/d/0B3FK0dqybqUCREpOdk1mdVdYOFE/edit?usp=sharingThis is a 4x blow up of the original. As you can see there are no ugly blotches and while not perfect, better than any other program I have tried so far at maintaining detail without blurring the image.
Opinions, ideas, criticisms...