Author Topic: SweetFX set for FFVII - Comparison video  (Read 7575 times)

dkma841

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SweetFX set for FFVII - Comparison video
« on: 2013-10-20 18:24:13 »
http://steamcommunity.com/sharedfiles/filedetails/?id=162106660
http://www.youtube.com/watch?v=7G3ThuEInaY

Quote
Complete Guide
Please Vote on this guide!!! Thanks.

Info:
1. This is an Enhancment, not a mod, which is easy, safe and free to use.
2. Why Scanlines? Because FFVII was originally designed to be on a CRT Screen which has Scanlines and they designed the game to use the Scanlines as a filter to blend everything together!
3. This Enhancment is setup to make FFVII look and feel like it did on the Original PlayStation with a CRT Screen back in 1998; also it's setup to make the GFX look more natural which is Easer on the Eyes! ;)

Instructions are below the Screenshots.

Worth using?

meesbaker

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Re: SweetFX set for FFVII - Comparison video
« Reply #1 on: 2013-10-20 22:29:13 »
Firstly you double posted ^^ Secondly its not worth using imho. I think it just makes it too dark and raises color strength and contrast a little. At the beginning I was like "yh its great, the left version is shining bright!!" kinda reminded me of using occlusion on oblivion.

...then I actually realized the left half was standard :D

dkma841

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Re: SweetFX set for FFVII - Comparison video
« Reply #2 on: 2013-10-20 23:14:38 »
He tried to make it as if it's running on a CRT monitor but didn't quite get it right i think and also that was an accident everytime i post a topic it doubles :o and i can't delete the other topic only the moderators :P

meesbaker

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Re: SweetFX set for FFVII - Comparison video
« Reply #3 on: 2013-10-21 00:17:27 »
Happened to me as well, what I did was emptying one topic and calling it "DELETE ME".
Was pretty effective :D

Covarr

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Re: SweetFX set for FFVII - Comparison video
« Reply #4 on: 2013-10-21 15:35:37 »
I'm a huge fan of the idea, but this is a poor implementation. Maybe I've been spoiled by the excellent CRT shaders that have shown up in the emulation community in the past two years or so, but this is missing a lot of the intricacies of a true CRT. They were usually brighter (in part to compensate for the scanlines), the scanlines, the scanlines themselves were actually created by where the frame simply doesn't display rather than overlayed (and the color from the displayed lines above and below bled into the scanline), they were made of individual R, G, and B components, there was some signal degradation from (in most cases) composite video cables, and there was also horizontal color bleed. All around, this is pretty underwhelming compared to some of the CRT-imitations that are out there.

meesbaker

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Re: SweetFX set for FFVII - Comparison video
« Reply #5 on: 2013-10-21 15:42:37 »
Wow Im always trying my best but the previous post proved me that english isnt my first language after all  ;D

I have to add that I dont think shaders are really an improvement on games like ffvii. Despite all the modding options I still prefer the psx graphics to the pc graphics. Just for that matter I dunno...it looks all so much like plastic. The psx grahpics ARE pixelated but thats simply the case for this game. I think if the whole game graphics are not overhauled to something totally different the original with maybe slightly more detailed models and backgrounds will always look the most suitable and thus best.

Arent there even a couple of mods that are trying to get unshaded characters for the pc version just to make it look more naturally or am I mixing something up here ?

Covarr

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Re: SweetFX set for FFVII - Comparison video
« Reply #6 on: 2013-10-21 15:52:04 »
A shader doesn't necessarily (or even usually) aim to literally shade the characters or models. "Shader" refers to a graphics effect that is applied after the frame is rendered. It's like an emulator filter. In this case, what it's doing is trying to copy the look of an old TV, which FF7 would've been designed for. Perhaps rather bizarrely, a CRT-style shader or filter is likely to look even better when the game itself is being rendered at a lower resolution, if only because its main purpose is to solve the same problem that higher-resolution content and output is also solving.

meesbaker

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Re: SweetFX set for FFVII - Comparison video
« Reply #7 on: 2013-10-21 15:54:59 »
Cool I understand!

Tekkie.X

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Re: SweetFX set for FFVII - Comparison video
« Reply #8 on: 2013-10-21 18:06:02 »
I've always been bemused at scanlines on a high resolution format, it becomes something you focus on because you know they're not real and are emulated.