Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3075513 times)

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3850 on: 2017-09-26 15:02:32 »
Nope.  It's just given what is given.  You'd have to make your own manual edit using Kaldarasha's released model packs.

Ddeathscythe

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3851 on: 2017-09-27 07:29:30 »
Thanks! I appreciate the info and have done a lot of research to how to do all that. I can say that I was successful in locating Kaldarasha's new models and importing them into my game.

DLPB, you seem pretty active in a majority of recent forums regarding FFVII's modding, so I can assume you are pretty knowledgeable about modding FFVII. So, I am curious of the R06 update since it seems that it is quickening toward release. If I start my playthrough now, would an update to the Reunion mod affect my save? I am personally looking forward to playing for the first time but if somehow prayers were answered and R06 was released before I finished the game, would I be able to continue my playthrough with the new translation or would I be starting from scratch?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3852 on: 2017-09-27 09:22:08 »
r06 doesn't alter any gameplay, so you should be fine.

LionCerieals

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3853 on: 2017-09-27 12:50:22 »
Are true 60 FPS battles in the current version of Reunion still working? Cause I've heard that they cause crashes and have therefore been removed.
And the option seems to be missing from r03... :/
Is it even possible to overwrite r03 which I downloaded and installed from 7th Heaven with the current one? If so, how do I do that?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3854 on: 2017-09-27 15:03:47 »
I'd suggest waiting for R06.  60fps is an option there too. But it's been perfected more.

Godlift

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3855 on: 2017-09-27 17:02:36 »
Are true 60 FPS battles in the current version of Reunion still working? Cause I've heard that they cause crashes and have therefore been removed.
And the option seems to be missing from r03... :/
Is it even possible to overwrite r03 which I downloaded and installed from 7th Heaven with the current one? If so, how do I do that?

From my personal experience I have used this version of reunions 60 fps mod to play through FF7 last month and I was fortunate enough to encounter 0 crashes or major bugs that I could notice. In fact the 60 fps has spoiled me so much that I couldnt see myself going back haha it was so smooth. I didnt rush through either I did everything to do in the game. The only small bug I noticed was sometimes damage numbers would not appear (enemy hits as well) but this was maybe under 10 percent of the time and totally ignorable so dont let it stop you. If you are impatient like me feel free to play, you should be able to get through. I am personally waiting for r06 and am very excited to play through the game again.

LionCerieals

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3856 on: 2017-09-28 18:04:49 »
@Godlift Is Reunion 5 the only mod you used? Or did you also use 7th Heaven and the new reunion mod? If so, how did you install Reunion 5 after the 7th Heaven mods?

@DLPB Are we talking about real 60 FPS like in this video? https://www.youtube.com/watch?v=5m57Uz6gkrs Or is only the menu in 60 FPS?

When is Reunion 6 coming out, btw?^^
« Last Edit: 2017-09-28 18:37:47 by LionCerieals »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3857 on: 2017-09-28 19:27:39 »
As per the first post ;)

EQ2Alyza

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3858 on: 2017-09-29 02:17:26 »
I'd suggest waiting for R06.  60fps is an option there too. But it's been perfected more.

This is why 7H is not updated yet. R06 is a major mod, so I'd like to do one clean sweep of an update with R06 and NT 1.5.

LCRava

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3859 on: 2017-09-29 09:06:34 »
Hi guys,

Maybe someone can help me out. This is the only mod I am installing (Reunion R05c) in the Steam version of the game. The installer finishes as it would’ve worked fine but all it’s doing is disappearing with the “Quit” option in the main menu while everything else looks and sound like the vanilla version. Any ideas?

Btw, thanks to all you guys who had worked and continue to work hard on these mods. They improve the game greatly IMHO.

Thanks for the help.
« Last Edit: 2017-09-29 19:40:12 by LCRava »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3860 on: 2017-09-29 14:37:09 »
I'm a bit busy.  At moment I am factoring in how to make it so all needed files for Reunion are installed and thus everything totally optional, rather than having to keep reinstalling.

This will take some thinking,.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3861 on: 2017-09-30 20:08:32 »
Update:

I am now trying to finalize everything and release this. But it's still a tall order.

The Reunion will now refer to the DLL project itself - which comes built in with many of the options and changes required for The Reunion  - as well as the ability to add more mods as an optional selection. Since I am trying to make this all one project, everything will be here. If I can work some magic, it should be possible that all optional mods are available from my own custom mod selector program.  For example, you would be able to change to American or British spellings at any time - and ts would initiate the change.  Most changes would just require ini or checkbox change.  The 99 Solider Quest will work by a set bit in the save map.  When set (DLL will do it via option at run time), the objects will be placed. This still requires Luksy - as he can create me a batch model adder (All I do is supply him X Y Z T data).

The next major update should be the release.  Maybe a week or two if I am quick.

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« Reply #3862 on: 2017-09-30 23:50:04 »
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« Last Edit: 2019-05-06 12:04:01 by Cicciolo »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3863 on: 2017-10-01 00:39:41 »
That's on hold...  Lesser concern.

bytes

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3864 on: 2017-10-01 04:52:54 »
Is it possible to make Cloud field model to not carry his sword all the time? I think it would stay more true to the original. By the way, on some version of Reunion I saw on YouTube he didn't carry it.

I also have a question about battle models. It seems that just Cloud has been modified from the original one. Everyone else seems to be the same, which makes Cloud look slightly different from them. Is that it? Would it be too much work to give the option to choose which models are going to be altered? Or maintain Cloud as the original if the others also are.

It's just amazing to be able to play this game with such a great mod. Can't wait for R06. Thank you very much!

Ddeathscythe

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3865 on: 2017-10-01 05:26:08 »
Yeah, it is possible. If you would like to know more about how to do it then feel free to PM me as I can tell you how I did everything. I learned how to modify files all in a day or so, so I would say that you do not have to be a master at model editing to get the results that you want.

For battle models, I noticed that too. So I just went to the graphical mod forum and saw models I wanted to switch in so I just did that. But with R06, you can assume that a good chunk of models will get an overhaul. But if you want a more configure based aspect to modding your files then take a look at using 7th Heaven which is an executable file that allows you to configure what models you might want to add.

I am excited too! I didn't realize the update was coming so soon, so I am actually putting playing the game on pause right now since I want my first time really playing Final Fantasy to be perfect.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3866 on: 2017-10-01 15:43:38 »
R07 is the finalized version of Beacause.  But R06 does have a lot of important fixes and moves us to a completely new way of modding the game. Plus it comes with Audio Enhancement.

Ddeathscythe

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3867 on: 2017-10-01 16:11:19 »
Great to know! So does that mean that R07 will lean more toward including the Beacause mod? Ad from what I can tell, soldier quest? If it was more toward a finalized translation, would that mean that you would opt out of having things like a R07b or c?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3868 on: 2017-10-01 17:14:23 »
The Retranslation project is part of every release.  It should be finalized in R07.  The Soldier Quest, hopefully, will also be done for R07.

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« Reply #3869 on: 2017-10-01 18:34:34 »
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« Last Edit: 2019-05-06 12:04:17 by Cicciolo »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3870 on: 2017-10-01 22:44:53 »
R06 is a huge update - whereas R07 is really much smaller.  R07 is just a time consuming one (because of dialogue box placement) but also will have many more localization fixes (thanks to Charlie /shikun, who will have completed the proof check by then). 

After that, it all depends if I want to pursue Weapon.  If I have the time and devotion, that will take us beyond R07.
« Last Edit: 2017-10-01 22:46:35 by DLPB »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3871 on: 2017-10-02 00:23:14 »
Spy__Dragon brings up a decent possibility for the enemy "Baba Veramu"

https://en.wikipedia.org/wiki/Baba_Yaga

Baba is very likely correct.  But I checked "Vera", and that's also Slavic for "Faith",

https://en.wikipedia.org/wiki/Vera_(given_name)

 which would seem to confirm that's definitely correct.  The ending is probably just an ending for the sake of it. I'll let Luksy decide how it's meant to look as a word.  Seems to be "Veraum" ? 

« Last Edit: 2017-10-02 00:28:55 by DLPB »

JBedford128

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3872 on: 2017-10-02 02:34:49 »
If this is just smashing words together as is done for many of VII's other WTF enemy names, the "myu" is probably the first syllable in "mutant". "rau" could be from "round" as in its mouth. "ve" from who knows.

I guess Baba Yaga kinda checks out. They usually write that バーバ but other enemy names formed in a similar way have ignored the chōonpu (and "baba" is also a Japanese word meaning old woman in the same way anyway).

luksy

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3873 on: 2017-10-02 05:10:02 »
I'd be wary about trying to attach any meaning to this one, even Baba...if they were going for Baba Yaga it doesn't look anything like one. FF wiki can't make head or tail of it either, calling it one of the most obscure names in the series. Ultimania has no clues either, it just looks like syllable soup like so many others.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3874 on: 2017-10-02 05:12:01 »
It's still very strange that both Baba and Vera are Slavic, though.  And certain other things are based on mythology or names without looking alike.  It could be a coincidence... but it's a little too coincidental?