Been playing through the game with Reunion R05c + Remako HD and wanted to note a few things and give some feedback. Firstly, and I admit, this could very well have already been taken care of in whatever build R06 is at now, the model overhaul seems to have missed a character: the Materia shop owner in Midhir before it's destruction. Otherwise, I am pleased to say, not a single character model has been forgotten. Well, except technically the Chocobo Sage, but he's fine as is, imo. How would you even add more detail to that design? Haha
While we're talking about the model overhaul though, I have to say, I'm not a fan of Cait Sith's field model. More lavender than white, and has a lot of details that don't really make sense? Cait Sith's whole thing is that he's a big motorized toy, he has the big oven mitt hands and clown shoe feet for a reason. That plus it having a nose for some reason, despite Cait Sith's Moogle never being depicted with one anywhere ever, has me voting for a different model to be used and/or made. Doesn't help that one or two of his animations have a few buggy frames in them with it. Hope I don't sound demanding it's just...all the other party members' field models are just right to my eye, so Cait sticks out like a sore thumb.
The other complaint I have, though this doesn't bother me quite as much, is with the WEAPON rebalance of the speed coaster. I think you made it too hard. I was able to get around 1500 points at best on it. Considering you've set the top prize at 4050 points? This seems problematic. The cursor isn't fast or accurate enough to hit most of the higher-point targets. The most notable example I'd say being the fireball guys that come out of the lava spouts. There's just not any angle at which I felt I could even hope to accurately gauge where they were long enough to shoot them down. It's not a matter of my own reflexes not being up to snuff, trust me; I managed to get around 23100 points in the bike game with a little practice. True, I've only bothered going through the coaster once or twice in comparison, but that's mostly because the difficulty it's at now makes it seem not worth the effort, or potentially not even something I could do. If there's any one of the mini-games WEAPON's covered so far that need a re-visit, it's this one. Haven't played sub or snowboarding (the GS version at least) yet, so I can't comment on those at the moment.
However, lest this post be nothing but nagging the devs, I would like to say that Beacause has been fantastic! Some really great translation work with some real stand-out lines. My favorite so far probably being Dyne's "All we've ever gotten in life is bullets and bullshit" Kinda makes me think of the original MGS1 translation (And I mean that as a compliment, believe me).
Will post more later once I've gotten a little farther and can give feedback on things like the other mini-games.