Hey, new here, enjoying the mod so far, bar some random crashes (which I don't think are specifically the mods fault and aren't the point of this comment) and felt the need to raise a concern?
I just got to Junon and did the big fish boss fight and the CPR minigame... 4 times. Every time I tried to do the CPR minigame I lost, and it seemed really weird that I was having so much trouble with it, so after time 3 I googled it to see if I was some how doing something as simple as pressing Square twice wrong, eventually found a video of original 7 and saw there wasn't a timer... so I switched off Weapon and et voila, got it right away.
My point being, I think the difficulty ramp up on that particular minigame, which you are dropped into very suddenly without warning, and which quickly leads to a sudden game over, right after a bossfight... might be, a tad too much?
I fully support the Weapon mod's intention of adding a little more challenge and balance to the games minigames, hence having it on in the first place, and having a timer on that particular one makes total sense, I just... Think maybe the 30 second timer is a little too challenging? I went from having a perfectly smooth first 9 hours of gameplay to suddenly getting 3 game over screens back to back, after thrashing a very easy boss fight every time, without really understanding why, and that didn't feel challenging, it just felt cheap, ya know? Especially in comparison to how forgiving all the minigames and timers had been up til now, it was so jarring i literally had to stop playing to google it because it made no sense how hard it was.
(Quick completely unrelated side note cause I just had a look and no one else has mentioned it yet but: the latest hotfix (5) seems to have broken default run? everything else is working smoothly though, so it's not a huge problem)