I appreciate your apology, even though I can see why you react the way you do to a lot of people. I still think it's very big of you to have the ability to be introspective enough to apologise for behavior you aren't proud of. So I applaud you for that ^_^.
That being said, I have come to post another bug I've come across.
So I'm in Junon, Disc 1 and I go to the tunnel with the alarm (the one leading to the under water mako reactor), I turn on the alarm and start killing enemies. The only enemies that show up are "Death Machine" and "Slalom". Every now and then I get a crash at the battle swirl. It boots me to the desktop with the launcher up, without a crash.dmp. This has also happened on the worldmap surrounding Junon. I've got the crash to occur twice in that tunnel though, only once on the worldmap surrounding Junon.
I found this on the database:
"Game crashes when a random battle is initiated against the following enemies: Mu, Trickplay, Hammer Blaster, and X-Cannon. Please delete files DADA, HRDA, CCDA, and JCDA from The_Reunion\BASE\60i\battle."
I wonder if it is the same vein, because I am using the 60fps mod. And the crashing doesn't seem to happen when I turn the mod off, but because the crash has been happening randomly I haven't been able to pinpoint the exact cause.
Here are the files I could gather (save, app.log, and reunion.log)
https://drive.google.com/file/d/1LGpxvPKNlyC0jmbUnOpINiJH8iIIL_Bm/view?usp=sharingI wonder why no crash.dmp was generated? It never generates though, only a boot to desktop with the launcher up.
Also, I am on Window 10, and my CPU is an Intel Core i5-8400 @ 2.80GHz. I don't think it is a performance issue, but for completionism sake
.