I read bug report, there is something similar to my problem but it is stated as fixed: "Game will crash due to textures that "cannot be evicted" [see app.log] - or otherwise display broken textures. This will be resolved better by migrating to True Odin's for of Aali's dll in the future. "
I used R06c hotfix 11 and now R06d. Sometimes I get corrupted textures. It started after Midgar, when I got access to the world map. Then that glitch appeared.
It appears most of the time, but not always - I can relaunch my game a few times and it will be ok (settings are the same, so it's not texture files problem). Regarding first screen, in one battle it can be so as on first screen, in the second battle fonts can appear.
Yes, I use custom textures (for GUI, for characters, for magic, for towns, for the world). My suggestion was since that glitch appeared after i got access to the world, then it is something with world textures. I switched them off (deleted). It has become better, battles are fine now, but sometime the glitch appears as on screen 2 - pointers are corrupted (pointers that point where the exit is or where your character is). And about screen 2 history. Pointers were fine, then Boss battle occured, and when I returned to the town I got this mess.
App.log for the second screen with broken pointers. Log is too big and can't be posted here. If you need the whole thing i can give it. Pointers textures are in hand_1_01.png and hand_1_09.png I have found them in the log
[00000000] INFO: FF7 English OpenGL driver version 1.2 - Merged with The Reunion - R06d
[00000000] INFO: Detected version: FF7 1.02 US English
[00000000] INFO: Postprocessing file - E:\Games\FINAL FANTASY VII steam\The_Reunion/Program_Files/psx.post
[00000000] INFO: OpenGL debug context created.
[00000000] INFO: NVIDIA Corporation GeForce GT 710/PCIe/SSE2 4.6.0 NVIDIA 391.35
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: OpenGL 2.1 support detected. Using PBO.
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 960x720, output resolution 960x720, internal resolution 1280x960
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version 4.2.1, Copyright (c) 2000-2019 Fabrice Bellard, et al.
............................
[00005867] TRACE: open AVGF.RSD (LGP:char)
[00005867] TRACE: open AVHA.P (LGP:char)
[00005867] TRACE: open AVHB.RSD (LGP:char)
[00005867] TRACE: open AVHC.P (LGP:char)
[00005867] TRACE: PERSONAL TEXTURE - E:\Games\FINAL FANTASY VII steam\The_Reunion/CUSTOM/HD/Texture/flevel/hand_1_09.png
[00005867] TRACE: PERSONAL TEXTURE - E:\Games\FINAL FANTASY VII steam\The_Reunion/CUSTOM/HD/Texture/flevel/hand_1_01.png
[00006683] TRACE: PERSONAL TEXTURE - E:\Games\FINAL FANTASY VII steam\The_Reunion/CUSTOM/HD/Texture/field/condor2/condor2_00_00.png
[00006683] TRACE: PERSONAL TEXTURE - E:\Games\FINAL FANTASY VII steam\The_Reunion/CUSTOM/HD/Texture/field/condor2/condor2_01_00.png
[00006683] TRACE: open ACFE.a (LGP:char)
[00006683] TRACE: open AAFF.a (LGP:char)
[00006683] TRACE: open AAGA.a (LGP:char)
The_Reunion.log:
The Reunion - R06d
Mod ID: hd
Activated: New translation
Activated: Menu Enhancement
Activated: Audio Replacement
Loaded: 60fps Battles
Loaded: 60fps Battles - Interpolation
Activated: New frame limiter
Activated: Centred field screens
Activated: Closed Mouth Models [original character models will not have open mouths]
Activated: High precision timer (QPC)
Loaded: Submarine text file E:\Games\FINAL FANTASY VII steam\The_Reunion\BASE\New_Translation\text\Submarine.txt
Loaded: Chars text file E:\Games\FINAL FANTASY VII steam\The_Reunion\BASE\New_Translation\text\Chars.txt
Loaded: Exe text file E:\Games\FINAL FANTASY VII steam\The_Reunion\BASE\New_Translation\text\Exe.txt
Activated: Mandatory fixes
Loaded: Real ddraw.dll
Loaded: Any global DLLs - See hext.log
Loaded: Any custom DLLs - See hext.log
Loaded: Any global hext files - See hext.log
Loaded: Any custom hext files - See hext.log
Loaded: Bass.dll
Loaded LGP:
E:\Games\FINAL FANTASY VII steam\data\menu\menu_us.lgp
Loaded LGP:
E:\Games\FINAL FANTASY VII steam\data\battle\battle.lgp
Loaded LGP:
E:\Games\FINAL FANTASY VII steam\data\battle\magic.lgp
Loaded LGP:
E:\Games\FINAL FANTASY VII steam\data\field\char.lgp
Loaded LGP:
E:\Games\FINAL FANTASY VII steam\The_Reunion\BASE\New_Translation\flevel.lgp
Loaded LGP:
E:\Games\FINAL FANTASY VII steam\The_Reunion\BASE\New_Translation\chocobo.lgp
Loaded LGP:
E:\Games\FINAL FANTASY VII steam\The_Reunion\BASE\New_Translation\condor.lgp
Loaded LGP:
E:\Games\FINAL FANTASY VII steam\The_Reunion\BASE\New_Translation\world.lgp
Loaded LGP:
E:\Games\FINAL FANTASY VII steam\data\cd\moviecam.lgp
Loaded LGP:
E:\Games\FINAL FANTASY VII steam\data\cd\cr_us.lgp
My specs are Core2Duo 2.93GHz, 2GB RAM, Geforce GT 710 1GB, Windows 7 32bit. Maybe this glitch appears because of too low RAM and HD textures use too much of it?