Covarr edit: 0.8.1b Download. To be removed if Aali's server ever comes back up.http://backup.ninjaloot.se/share/ff7_opengl-0.8.1b.zipInstallation1. Extract the archive into your ff7 or ff8 folder
FF7:2a. Run FF7Config.exe to configure sound settings (the graphics configuration you can do at this point is irrelevant)
3a. Apply the registry information in ff7_opengl.reg
4a. Change your settings in ff7_opengl.cfg
FF8:2b. Make sure EAX is properly installed (run EAXUnified.exe to install it if unsure)
3b. Change your settings in ff8_opengl.cfg
5. Play!
Changelog- Fixed erroneous shader version that caused the shaders to require OpenGL 2.1 for no good reason
- Hopefully fixed transparency issues where some objects would turn opaque
- Changed default FPS for snowboard and coaster minigames to 60 and incorporated DLPB's fix for the coaster aimer
- Fixed derp that could make FF8 crash on startup
- Possible fix for the "couldn't lock sound buffer" error
- Fixed missing fade-outs when using the vgmstream plugin
- Popups are less obnoxious and should generally never repeat the same message twice
- Removed the "zero count" message, it was quite possibly the least helpful error message of all time
- Fixed z-sort issues in battle when using DLPB's menu overhaul (KOTR should work fine now)
- Fixed texture cache issue that could cause menu and dialog textures to be unloaded
If you find any issues, please post screenshots, relevant information from app.log and if possible, a savegame.
If you get a crash, provide a copy of crash.dmp and app.log (preferably in a zip archive, this will make it 10x smaller)