Hello everyone!
I have a problem running FF8 with the custom driver (the most updated one of course, 0.8.1b). FF7 works fine with mods, no problems. However, FF8 seems to fail no matter what fix I give to the game.
Here is the ff8_opengl.cfg
# ff7_opengl-0.8b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
#post_source = shaders/bloom2.post
#enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# max size of the texture cache to hold in RAM, in megabytes
# don't set it any higher than 1GB unless you want your game to crash
texture_cache_size = 256
# use pixel buffer objects to speed up texture loading
# might crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
# use mipmaps (anisotropic filtering) for modpath textures
use_mipmaps = yes
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = no
load_library = "RaW"
The error message it gives is "Failed to load custom driver."
It doesn't crash, it just doesn't initialize the game
Note that I tried even without mods, it always gives the same error.
As you can see I deleted the popup thingy so I don't know what to do now.
If you think there is an obvious derp of an error in my part, please tell me what it is.
If the problem still persists, I will post the problem in the troubleshoot board along with my system specs, mods, and everything I did to make the game work.
I tried every possible fix, search through the entire forum, spoke with people, still same error.