Author Topic: Custom graphics driver for FF7/FF8 [v0.8.1b]  (Read 487873 times)

LeonhartGR

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #75 on: 2014-01-23 16:05:52 »
Is that it?    
ff7102 patch
« Last Edit: 2014-01-24 10:31:54 by LeonhartGR »

Thug

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #76 on: 2014-01-24 10:09:44 »
Is this it?    
ff7102 patch
Yeah, that is exactly what I have. But I guess there used to be kinda installer or self-extracting archive aswell.
From readme.txt:

Quote
Instructions:

By default this patch will extract to the Desktop.

cmh175

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #77 on: 2014-01-24 13:23:31 »
I kept the installer when I downloaded the re-release from Square, and it looks like there's also the 1.01 and 1.02 patch files. I'll take a look later this evening and see if it's what you're looking for.

knightsoftheround

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #78 on: 2014-01-25 15:19:27 »
Found an visual error that seems likely to stem from your patch, Aali.  It's two out of place red pixels at the Chocobo Ranch, I've positioned Cloud just above them so they're easier to spot.


Kaldarasha

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #79 on: 2014-01-25 15:33:13 »
Go in the sleeping forest and you will find one of these artifacts, too. It's a mistake off the game.

ultima espio

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #80 on: 2014-01-25 21:51:26 »
They've always been there. :P I used to think it was the Choco Mog summon materia hiding in the grass...

SilverSpades

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #81 on: 2014-01-26 04:02:48 »
For FF8, how will I know if I have installed this correctly? Will it be like FF7, adding a new selection in the dropdowns of the configuration, or...?


Thanks in advance.

Kompass63

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #82 on: 2014-01-26 05:47:27 »
For FF8 the driver is used automatically when you've unziped it and copied to the game folder.



Dear Aali

My game controller (Saitek P2600 Rumble Force Pad) is no longer involved with your driver 0.8.1b inside FF8 (with ff7 it works).
With the driver 0.7.11b it worked flawlessly.
I'm guessing you removed the support for DirectX input devices.
Can I hope that you integrate the support again or have I to work with keyboard mapper? (You've not yet indicated)

Side note, in the first line of ff8_opengl.cfg is "ff7_opengl-0.8b config file" written.
I think "ff8_opengl-0.8.1.b config file" would be better. (I know I'm a pedant... :D)
« Last Edit: 2014-01-26 20:58:51 by Kompass63 »

Kalkano

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #83 on: 2014-01-30 15:52:21 »
Note: I'm using 0.7b11. I'd post there, but the topic is locked.

Is it possible that the dll for this driver is overwriting part of the Nvidia fix for the FF8 black box issue? Because, I'm seeing those after installing this over the Nvidia 1.2 patch.

Rundas

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #84 on: 2014-01-30 18:43:26 »
Just upgrade your driver.

Kalkano

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #85 on: 2014-01-30 23:01:44 »
Just upgrade your driver.

No can do. It gives me the same "dead controller" problem that others are having, and I don't deal with the error popups well. That's why I reverted. But, I guess I could do it, temporarily, for verification.

Edit: Ok. I tried the latest driver version, and couldn't recreate the problem. I switched back to 711b, and it's happening again. So, obviously it's OBE, and Aali has already fixed it. I'll just have to deal with it, until at least the controller issue is fixed.
« Last Edit: 2014-01-31 01:48:20 by Kalkano »

cmh175

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #86 on: 2014-01-31 04:33:35 »
I really suggest pinnacle. If you have a DirectInput enabled controller it wont use the default xbox controls and I made a ff7 profile that matches the psx controls exactly. 

Otherwise pinnacle is great for other games like Bioshock 2 and F.E.A.R. and it updates itself for free.

The controller issue is fixable. The new driver works better though so it's worth using either way.

ultima espio

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #87 on: 2014-02-01 15:38:49 »
I just played the part where you recruit Yuffie, and it played Chasing the black caped man instead of Yuffie's theme. I checked Anxious Heart and that's fine, the flevel.lgp is also clean.

Tarts

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #88 on: 2014-02-04 20:40:31 »
Hello everyone!

I have a problem running FF8 with the custom driver (the most updated one of course, 0.8.1b). FF7 works fine with mods, no problems. However, FF8 seems to fail no matter what fix I give to the game.

Here is the ff8_opengl.cfg

Code: [Select]
# ff7_opengl-0.8b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
#post_source = shaders/bloom2.post
#enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# max size of the texture cache to hold in RAM, in megabytes
# don't set it any higher than 1GB unless you want your game to crash
texture_cache_size = 256

# use pixel buffer objects to speed up texture loading
# might crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

# use mipmaps (anisotropic filtering) for modpath textures
use_mipmaps = yes



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no
load_library = "RaW"



The error message it gives is "Failed to load custom driver."
It doesn't crash, it just doesn't initialize the game
Note that I tried even without mods, it always gives the same error.
As you can see I deleted the popup thingy so I don't know what to do now.

If you think there is an obvious derp of an error in my part, please tell me what it is.
If the problem still persists, I will post the problem in the troubleshoot board along with my system specs, mods, and everything I did to make the game work.

I tried every possible fix, search through the entire forum, spoke with people, still same error.

Mcindus

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #89 on: 2014-02-04 22:36:42 »
I have a problem running FF8 with the custom driver (the most updated one of course, 0.8.1b). FF7 works fine with mods, no problems. However, FF8 seems to fail no matter what fix I give to the game.

Here is the ff8_opengl.cfg
----------------
mod_path = avalanche 
----------------
show_missing_textures = no
load_library = "RaW"
----------------

^- maybe add a space between the show_missing_textures and the load_library command lines? probably a dumb suggestion, but it's worth a go.

- what is your folder path for your mods? it should be /mods/avalanche
- you should also make sure you have the correct shaders in your folder

So, the real reason I'm responding -- post your app.log in the same way, please.  it gives Aali something to go on.
« Last Edit: 2014-02-04 22:38:54 by Mcindus »

Tarts

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #90 on: 2014-02-04 23:06:23 »
^- maybe add a space between the show_missing_textures and the load_library command lines? probably a dumb suggestion, but it's worth a go.
Add a space or a line? Added both still error.

Quote from: Mcindus
- what is your folder path for your mods? it should be /mods/avalanche
changed, still error.

Quote from: Mcindus
- you should also make sure you have the correct shaders in your folder
But I don't want shaders.

Quote from: Mcindus
So, the real reason I'm responding -- post your app.log in the same way, please.  it gives Aali something to go on.

I can't seem to find the app.log, I searched through the entire computer and only found 2 which are from FF7.
I'm probably doing something wrong for not having the app.log am I?

EDIT: I can't post the APP.LOG because of this "Then, post your APP.log that lies inside your FF7 folder..." (or FF8 in my case) "... (only relevant if you launched the game at least once) like this:"

« Last Edit: 2014-02-04 23:27:31 by Tarts »

Mcindus

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #91 on: 2014-02-05 00:01:06 »
Add a space or a line? Added both still error.
changed, still error.
But I don't want shaders.

Add a blank line between the commands... like

show_missing_textures = no

load_library = "RaW"

but i'm not sure that's the problem...

I'm almost positive you still need to have the correct shaders in the shaders folder -- "bloom2.post, main.frag, main.vert,  and yuv.frag"- otherwise, no go.  The bloom2.post shader might not be needed, but I'm pretty sure the other shaders make this work, since this version requires OpenGL 2.0

^---i think this last one is your real problem... that or you don't have a good enough gfx card/processor for the game - even though that's hard to believe.
« Last Edit: 2014-02-05 00:05:25 by Mcindus »

cmh175

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #92 on: 2014-02-05 03:23:54 »
This isn't enough to go on, you need to find the app log. Adding spaces in the config wont make any difference, and I'd suggest leaving most of the settings unless you know what they do. Otherwise you'll just run into more problems. For example your mod path was correct as mod_path = avalanche. With shaders disabled that shouldn't be an issue either.

Kompass63

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #93 on: 2014-02-05 05:31:02 »
Shaders are no longer an option!
You must insert the shaders!

I can't seem to find the app.log, I searched through the entire computer and only found 2 which are from FF7.
I'm probably doing something wrong for not having the app.log am I?
Maybe forgot to install patch 1.2?

EDIT: I can't post the APP.LOG because of this "Then, post your APP.log that lies inside your FF7 folder..." (or FF8 in my case) "... (only relevant if you launched the game at least once) like this:"
Without shaders there is still a app.log

Aali

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #94 on: 2014-02-05 06:28:33 »
Hello everyone!

I have a problem running FF8 with the custom driver (the most updated one of course, 0.8.1b). FF7 works fine with mods, no problems. However, FF8 seems to fail no matter what fix I give to the game.

The error message it gives is "Failed to load custom driver."
It doesn't crash, it just doesn't initialize the game
Note that I tried even without mods, it always gives the same error.
As you can see I deleted the popup thingy so I don't know what to do now.

If you think there is an obvious derp of an error in my part, please tell me what it is.
If the problem still persists, I will post the problem in the troubleshoot board along with my system specs, mods, and everything I did to make the game work.

I tried every possible fix, search through the entire forum, spoke with people, still same error.

That error message means the loader for FF8 wasn't able to load the "ff7_opengl.fgd" file. That should never happen if you've installed it correctly. Make sure virtual store/UAC/antivirus/whatever isn't screwing you over and try again.

Tarts

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #95 on: 2014-02-05 06:42:58 »
That error message means the loader for FF8 wasn't able to load the "ff7_opengl.fgd" file. That should never happen if you've installed it correctly. Make sure virtual store/UAC/antivirus/whatever isn't screwing you over and try again.

Oh I really need ff7_opengl.fgd? I thought you only need the ff8_opengl.cfg and eax.dll...

Ok thanks anyway! I never thought of installing that file!

Mcindus

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #96 on: 2014-02-05 07:49:18 »
This isn't enough to go on, you need to find the app log. Adding spaces in the config wont make any difference, and I'd suggest leaving most of the settings unless you know what they do. Otherwise you'll just run into more problems. For example your mod path was correct as mod_path = avalanche. With shaders disabled that shouldn't be an issue either.

Yeah I wasn't sure if the spaces would help -- just something I always do.  As far as the mod path is concerned, he had it correct in the .cfg file, but I was trying to make sure he had his avalanche folder inside of his mods folder inside of the FFVIII install folder.  I probably just confused him more...

Go figure... they were missing the Driver.
« Last Edit: 2014-02-05 20:20:12 by Mcindus »

Glampkoo

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #97 on: 2014-02-06 18:04:35 »
Hey Aali I recommend telling what files are to extract for what specific game.
For FF7 extract everything except eax.dll and ff8_opengl.cfg
For FF8 extract everything except ff7_opengl.cfg and ff7_opengl.reg

Because, people like Tarts got confused and thought that ff7_opengl.fgd isn't necessary because it had "ff7..." and I want to play FF8.

BTW is there any way to disable popups? (first post)

Covarr

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #98 on: 2014-02-06 18:20:27 »
Agreed. A readme, even if only two lines, would go a long way for some users.

DLPB_

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #99 on: 2014-02-06 18:24:32 »
ff7_opengl.fgd  needs to be called opengl.fgd