Author Topic: Custom graphics driver for FF7/FF8 [v0.8.1b]  (Read 494750 times)

Ansem

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #325 on: 2016-06-01 15:22:36 »
Really? I guess I haven't paid all that much attention. I'll be sure to try it out when I get the chance.

tyler_will

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #326 on: 2016-06-12 02:48:32 »
I've been bouncing around both these forums and google for the better part of 2 hours and still can not get this thing to run.

Here is what I've done so far:
1. Maximum install of all files to "C:\Program Files(x86)\Square Soft, Inc\Final Fantasy VII"
2. Install official 1.02 patch files (ff7.exe and FF7Config.exe)
3. Ensure the file "ff7input.cfg" exists in the root install directory (not sure if this is still needed in this version, but I've come across this in multiple troubleshooting reports)
4. Copy all 0.8.1.b files to the root install directory
5. Ran "ff7_opengl.reg" to apply registry changes

When I double click on ff7.exe to launch the game, a black screen appears for about 2 seconds and then disappears. The game won't even start! I've performed multiple re-installs with no success. Furthermore, I am not getting an APP.log generated when I try to run the .exe, so I won't be able to include that.

Is there a way to verify the driver is working correctly? Is this even a problem with the driver at all? In older versions, you had to run FF7Config.exe and click the graphics tab, at which point a dialog would appear letting you know you passed the 'self test' and could then use the custom driver. I'm not getting that anymore in this version. Has this been replaced by the registry modifications?

Here are my graphics card and processor, both have the latest drivers:
Graphics: Radeon R7360
Processor: AMD A6-7400K Radeon R5

TurBoss

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #327 on: 2016-06-13 02:46:16 »
I've been bouncing around both these forums and google for the better part of 2 hours and still can not get this thing to run.

Here is what I've done so far:
1. Maximum install of all files to "C:\Program Files(x86)\Square Soft, Inc\Final Fantasy VII"
2. Install official 1.02 patch files (ff7.exe and FF7Config.exe)
3. Ensure the file "ff7input.cfg" exists in the root install directory (not sure if this is still needed in this version, but I've come across this in multiple troubleshooting reports)
4. Copy all 0.8.1.b files to the root install directory
5. Ran "ff7_opengl.reg" to apply registry changes

When I double click on ff7.exe to launch the game, a black screen appears for about 2 seconds and then disappears. The game won't even start! I've performed multiple re-installs with no success. Furthermore, I am not getting an APP.log generated when I try to run the .exe, so I won't be able to include that.

Is there a way to verify the driver is working correctly? Is this even a problem with the driver at all? In older versions, you had to run FF7Config.exe and click the graphics tab, at which point a dialog would appear letting you know you passed the 'self test' and could then use the custom driver. I'm not getting that anymore in this version. Has this been replaced by the registry modifications?

Here are my graphics card and processor, both have the latest drivers:
Graphics: Radeon R7360
Processor: AMD A6-7400K Radeon R5

in my case i run ff7config.exe(as Admin) then I run the reg file


to verify opengl is running run the game in window mode editing the cfg file

edit : set windows xp compatibility in the properties of the ff7.exe
« Last Edit: 2016-06-18 02:23:58 by TurBoss »

DLPB_

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #328 on: 2016-09-03 07:12:00 »
Until Aali (if ever) adds the field/FMV centring changes to his Custom Driver, the next version of Reunion (R05) requires 1998 version to be using 0.8.1b for centring. There's nothing I can do about that - since each new driver revision requires assembly change to different addresses, as the Custom Driver handles two of the parts needing alteration.

Hopefully, Aali will return and add the changes required.

On the other side, Steam users will need to be using 1.0.9.
« Last Edit: 2016-09-03 07:15:32 by DLPB »

Softtm17

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #329 on: 2016-12-12 00:38:38 »
Hi guys...some questions and favour.

1)Any update for fix the use of the "Controller " in FFVIII with the last version of Aali's driver? With the old one 7.11 it's perfect (I hold an old backup thanks god), I can use the ps3 controller, with the last one it doesn't work, even with motioninjoy, and i don't wanna use xpadder >_> If I don't remember bad with the 8.0 it was good like the old 7.11 but i can't find a good link for download it >_>
2)Anyone can update in mediafire or mega or any other sites the precedent version without this annoying bug?
3)Differences between 7.11 and the last one? I wanna use the best one for ff8.

Thanks in advance for the answers >_<

Jahiliyyah

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #330 on: 2016-12-26 22:57:29 »
Scptoolkit and its derivatives are a better alternative to Xpadder. MotioninJoy has built in ads and is unreliable.

Tsuna

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #331 on: 2016-12-26 23:14:38 »
I'll second that. I use scp driver too. Only thing o don't like is the arrow keys become unusable. Just the analogue sticks. Unless that's not to do with it

Jahiliyyah

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #332 on: 2017-01-02 15:24:29 »
Scptoolkit uses the built in support for xbox controllers on Windows so it should map any equivalent keys that are detected on your controller. I've only used it with Dualshock 3, but I've had no issues. Steam recently introduced its own dualshock drivers I heard, apparently it works natively with any games that have a gamepad option. I'd look into that before going back to MotioninJoy.

moonlights

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #333 on: 2017-01-09 18:48:03 »
Hi, is there a way I can download the previous version of the driver? 0.7.1 (i believe) because my computer does not support 2.0 opengl...

blaydes99

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #334 on: 2017-01-11 23:29:42 »
I've noticed that the version of the "ff7_opengl.cfg" files contained in the download of the OP contains the 0.8b config file instead of the 0.8.1b config file. Shouldn't this download be updated to include the newer 0.8.1b .cfg file that has more configuration options?

EQ2Alyza

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #335 on: 2017-01-12 08:21:35 »
Can you be more specific on what configuration options you're talking about?

Kaldarasha

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #336 on: 2017-01-12 12:27:29 »
The config is fine. Aali simpli hasn't updated the name.

EQ2Alyza

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #337 on: 2017-01-12 12:30:43 »
That's what I thought too.

blaydes99

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #338 on: 2017-01-12 18:23:11 »
I diffed both files, and here are the configuration options I see in the 0.8.1b file (not found in the 0.8b .cfg file which is included in the download):

internal_size_x =
internal_size_y =
music_plugin =
use_new_timer =
movie_plugin =
direct_mode =
load_library =
etc....

Are these new parameters added by mods/7th Heaven, and just happen to be supported by the plugin?

EQ2Alyza

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #339 on: 2017-01-13 06:57:27 »
Those are added by 7H.

sleepyspider

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #340 on: 2017-04-10 03:33:40 »
Hi!

I believe I have the source to his driver for version 0.7.5b I think. If that would help. It's written in C. He gave it to me a long time ago. Maybe someone can run with it since he's no longer around it seems. This was back in 2009.

Would that be helpful?
« Last Edit: 2017-04-10 03:35:15 by sleepyspider »

DLPB_

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #341 on: 2017-04-10 03:35:50 »
It certainly would. 

sleepyspider

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #342 on: 2017-04-10 03:54:51 »
I do not have permission to send you a private message.

DLPB_

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #343 on: 2017-04-10 05:14:51 »
Not posted enough.  Pop into IRC sometime.

Aali

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #344 on: 2017-04-10 18:21:35 »
I am most definitely still around and I would not like to see that code being released into the wild nor do I believe there is any license or other information included in that code that would give you the right to do such a thing. The source code has not been released because of potential copyright issues that would require essential parts of the driver to be rewritten. Should I be able to resolve these issues however, the full source code would be released under a suitable open source license. If anyone is interested and feels that they would be able to contribute to the rewriting of said parts, I invite this person to contact me via PM.

DLPB_

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #345 on: 2017-04-10 19:02:06 »
NFITC1 and Luksy are the most interested and would be the best candidates, since they are long term and respectable members here - and can also program well in C.  I have done a lot of work fixing bugs that could also be easily incorporated into any future version, should these issues be resolved.
« Last Edit: 2017-04-10 19:05:37 by DLPB »

sleepyspider

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #346 on: 2017-04-11 22:39:46 »
Hey, I'm just trying to help the community out.
I didn't know that information and I also didn't know code without a license belongs to the owner. Didn't think about it that way. For some reason I assumed it was in the public domain or something. Thanks for clarifying that.

I am quite concerned though because you stated the following:
"The source code has not been released because of potential copyright issues that would require essential parts of the driver to be rewritten."

Doesn't this imply that you also do not have the rights to distribute it either? But you go on to say "message me and I'll distribute it to you" (since there's really no other way for them to help rewrite it), even though there's copyright issues.
If it's stolen code and has copyright issues where I can't distribute it, this would seem to me that you can't give the bins or the sources away either since parts of it are also not yours. You do not have those rights just as much as me.

Am I correct in saying this? Maybe someone can clarify since I'm not a lawyer.

Kaldarasha

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #347 on: 2017-04-12 10:03:26 »
It's different if you share a program or its source code. It's similar to 3D modeling, if you have bought some textures for a model the license would forbid to share the model itself with the texture, but you can share a render of the model.

sleepyspider

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #348 on: 2017-04-13 16:23:04 »
Interesting. The artifacts having a different license, but that makes sense. Thanks for clarifying.

Kaldarasha

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #349 on: 2017-04-20 09:27:46 »
I played a bit around with the texture dump. My focus were the light layer. So far I discovered that game makes a simple transition from pure black to the full colored texture and vice versa to animate it. In other words the game darken the texture step by step until it reaches black and removes it step by step to get the original texture back. The question is, if we can't bring it to work by default with custom textures, couldn't we mimic the effect with a script (for each scene), which tells the driver how fast and in how many steps to add/reduce the level of black to/from these textures?